Location-based Virtual Reality (VR) Market By Type, By Application and By Region – Global Opportunities and Forecast, 2020-2027
Location-based Virtual Reality (VR) Market By Type (Hardware, and Software), By Application (VR Arcades, VR Theme Parks, and VR Cinemas), and By Region- Global Opportunities and Forecast, 2020-2027
Location-based Virtual Reality Market is projected to reach USD 2082 million by 2027, exhibiting a CAGR of 32.2% during forecast period.
Location-Based Virtual Reality VR is a place of business that provides VR experiences, enabling users to physically communicate with the environment in a way they cannot in their own home. Location-based VR allows consumers to experience VR at an affordable cost as they need not require their hardware. The location-based VR entertainment provides improved VR experience and entertainment as compared to traditional VR. Location-based VR enables immersive VR experience at places such as shopping malls, and movie theatres. Location-based VR provider provides VR headset, VR backpack PC, and customed designed space to users.
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The increasing adoption of VR devices for entertainment and implementation of VR technology is using in VR devices such as motion controllers for gaming applications are the major factors that are driving the growth of the global location-based virtual reality market. The rising adoption of VR technology increases investment in VR technology. In addition to this, the increasing adoption of virtual reality technology among user is expected to decrease the price of VR devices and component such as camera, VR handset, and joysticks in upcoming year, therefore it will fuel the market growth during the forecast period.
The growing popularity of 360-degree content is further propelling market growth. Growing advancement and development in VR technology such as 3D, 4D, and 5D, along with advancement in VR and 360-degree content, are further encouraging the growth of the market. Moreover, the growing high expending power, along with increasing disposable income among users, is also leading the growth of the market. However, the high VR content development costs may hamper the growth of the global location-based virtual reality market.
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Based on the type, the hardware segment is expected to lead the global location-based virtual reality market during the forecast period. The hardware segment includes a head-mounted display, head-up display, glasses, sensor, and camera. The head-mounted display is one of the primary components of virtual reality headsets. The head-mounted display may include cathode ray tubes (CRT), liquid crystal on silicon (LCos), liquid-crystal displays (LCDs), or organic light-emitting diodes (OLED). The head-mounted display also includes speakers or headphones so that it can deliver both video and audio output, which enhances the customer experience. The virtual reality sensor segment is expected to grow at a higher CAGR in the upcoming years as it is used to translate movement into a virtual environment and enable us to measure motion and direction in space. The virtual reality sensor enables us to achieve the six degrees of freedom, which includes three translation movements up/down, forward/back, right/left, and three rotation movement pitch, yaw, and roll.
Based on the application, the VR arcade segment is expected to grow at a faster CAGR in the global market over the forecast period. This is due to the lack of high-fidelity immersive content while using VR headsets at home. The high adoption of advance VR technology in the VR arcade game is also boosting the growth of the VR arcade segment during the forecast period. VR arcades provide the experience of the computer-generated worlds without buying a headset. Most of the teens cannot afford to buy a handset, so they go to VR arcades.
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Based on the region, the Asia-pacific region is expected to grow at a higher CAGR during the forecast period owing to the increasing adoption of location-based VR devices in this region, which inspires industry players to invest in the region. Additionally, the local players in this region are also investing and developing VR related hardware and software, which is driving the growth of the market in this region.
Various notable players in the Location-based Virtual Reality (VR) market include The VOID LLC, VRstudios, Inc., IMAX Corporation, Exit Reality Corporation, Zero Latency Pty. Ltd., SpaceVR, Survious, Inc., SpringboardVR, Hologate, Sandbox VR, Inc., and Dreamscape Immersive, among others.
Key Developments:
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- In Sep 2019, Hologate launched a Holgate Blitz, motion simulator platform to provide to enhance VR experience to expand footprints across the globe. Hologate Blitz designed as a multiplayer flying and racing platform, allowing 2-8 players.
The Global Location-based Virtual Reality (VR) market is segmented based on the type, application, and region. Based on the type market is categorized into hardware and software. Based on hardware, the market is further segmented into the head-mounted display, head-up display, glasses, sensor, and camera. Based on the application & algorithm, the market is segmented into VR Arcades, VR Theme Parks, and VR Cinema.
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Key questions answered in this research report:
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- At what pace is the global Location-based Virtual Reality (VR) market growing? What will be a growing trend in the future?
- What are the key drivers and restraints in the global Location-based Virtual Reality (VR) market? What will be the impact of drivers and restraints in the future?
- What are the regional revenues and forecast breakdowns? Which are the major regional revenue pockets for growth in the global Location-based Virtual Reality (VR) market?
- Which Product generated maximum revenues in 2019 and identify the most promising Product during the forecast period?
- What are the various application areas of the global Location-based Virtual Reality (VR) market, and how they are poised to grow?What companies are the major participants in this market and their business strategies, how does the competitive landscape look like?
Report Coverage |
Details |
Market Base Year |
2019 |
Market Forecast Period |
2020-2027 |
Market Revenues (2027) |
USD 2082 million |
Base Year & Forecast Units |
Revenues (USD Million) |
Market Segment | By Type, By, Application, By Region |
Regional Coverage | Asia Pacific, Europe, North America, and RoW |
Companies Profiled | The VOID LLC, VRstudios, Inc., IMAX Corporation, Exit Reality Corporation, Zero Latency Pty. Ltd., SpaceVR, Survious, Inc., SpringboardVR, Hologate, Sandbox VR, Inc., Dreamscape Immersive among others; A total of 10 Companies Covered. |
25% Free Customization Available | We will customize this report up to 25% as a free customization to address our client’s specific requirements |
Market Segmentation
Global Location-based Virtual Reality (VR) Market by Product
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- Hardware
- Head-Mounted Display
- Head-up Displays
- Glasses
- Sensor
- Camera
- Software
- Hardware
Global Location-based Virtual Reality (VR) Market by Application
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- VR Arcades
- VR Theme Parks
- VR Cinemas
Global Location-based Virtual Reality (VR) Market by Region
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- North America Location-based Virtual Reality (VR) Market (Option 1: As a part of the free 25% customization)
- North America Location-based Virtual Reality (VR) Market by Product
- North America Location-based Virtual Reality (VR) Market by Application
- US Location-based Virtual Reality (VR) Market All-Up
- Canada Location-based Virtual Reality (VR) Market All-Up
- Europe Location-based Virtual Reality (VR) Market (Option 2: As a part of the free 25% customization)
- Europe Location-based Virtual Reality (VR) Market by Product
- Europe Location-based Virtual Reality (VR) Market by Application
- UK Location-based Virtual Reality (VR) Market All-Up
- Germany Location-based Virtual Reality (VR) Market All-Up
- France Location-based Virtual Reality (VR) Market All-Up
- Spain Location-based Virtual Reality (VR) Market All-Up
- Rest of Europe Location-based Virtual Reality (VR) Market All-Up
- Asia-Pacific Location-based Virtual Reality (VR) Market (Option 3: As a part of the free 25% customization)
- Asia-Pacific Location-based Virtual Reality (VR) Market by Product
- Asia-Pacific Location-based Virtual Reality (VR) Market by Application
- China Location-based Virtual Reality (VR) Market All-Up
- India Location-based Virtual Reality (VR) Market All-Up
- Japan Location-based Virtual Reality (VR) Market All-Up
- Rest of APAC Location-based Virtual Reality (VR) Market All-Up
- RoW Location-based Virtual Reality (VR) Market (Option 4: As a part of the free 25% customization)
- RoW Location-based Virtual Reality (VR) Market by Product
- RoW Location-based Virtual Reality (VR) Market by Application
- Brazil Location-based Virtual Reality (VR) Market All-Up
- South Africa Location-based Virtual Reality (VR) Market All-Up
- Saudi Arabia Location-based Virtual Reality (VR) Market All-Up
- UAE Location-based Virtual Reality (VR) Market All-Up
- Rest of world (remaining countries of the LAMEA region) Location-based Virtual Reality (VR) Market All-Up
- North America Location-based Virtual Reality (VR) Market (Option 1: As a part of the free 25% customization)
Major Players Operating the Location-based Virtual Reality (VR) (Option 5: As a part of the Free 25% Customization – Profiles of 5 Additional Companies of your Choice)
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- The VOID LLC
- VRstudios, Inc.
- IMAX Corporation
- Exit Reality Corporation
- Zero Latency Pty. Ltd.
- SpaceVR
- Survious, Inc.
- SpringboardVR
- Hologate
- Sandbox VR, Inc.
- Dreamscape Immersive
Frequently Asked Question About This Report
Location-based Virtual Reality (VR) Market [UP847A-00-0620]
The hardware segment is expected to lead the location-based virtual reality market during the forecast period this hardware segment includes a head-mounted display, head-up display, glasses, sensor, and camera. The head-mounted display is one of the primary components of virtual reality headsets.
The VR arcade segment is projected to grow at a higher CAGR in the market over the forecast period. This is due to the lack of high-fidelity immersive content while using VR headsets at home.
The growth rate of Location-based Virtual Reality Market during forecast period is 32.2%.
The top players of Location-based Virtual Reality (VR) Market are The VOID LLC, VRstudios, Inc., IMAX Corporation, Exit Reality Corporation, Zero Latency Pty. Ltd., SpaceVR, Survious, Inc., SpringboardVR, Hologate, Sandbox VR, Inc., and Dreamscape Immersive, among others.
- Published Date: Nov-2020
- Report Format: Excel/PPT
- Report Code: UP847A-00-0620
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Location-based Virtual Reality (VR) Market By Type, By Application and By Region – Global Opportunities and Forecast, 2020-2027
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