Cloud Gaming Market Size, Share, Growth Opportunities, Trends Analysis, Industry Research & Global Research Report, 2023-2030
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Cloud Gaming Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Cloud Gaming Market Revenue Forecast till 2030
5. Global Cloud Gaming Market by Offering Revenue Forecast till 2030
5.1. Infrastructure
5.2. Gaming Platform Services
6. Global Cloud Gaming Market by Device Type Revenue Forecast till 2030
6.1. Smartphones
6.2. Tablets
6.3. Gaming Consoles
6.4. Personal Computers & Laptops
6.5. Smart Televisions
6.6. Head-Mounted Displays
7. Global Cloud Gaming Market by Solution Type Revenue Forecast till 2030
7.1. Video Streaming
7.2. File Streaming
8. Global Cloud Gaming Market by Gamer Type Revenue Forecast till 2030
8.1. Casual Gamers
8.2. Avid Gamers
8.3. Hardcore Gamers
9. Global Cloud Gaming Market by Region Forecast till 2030
9.1. North America Cloud Gaming Market Revenue Forecast till 2030
(Option 1: As a part of the free 25% customization)
9.1.1. North America Cloud Gaming Market by Offering
9.1.1.1. Infrastructure
9.1.1.2. Gaming Platform Services
9.1.2. North America Cloud Gaming Market by Device Type
9.1.2.1. Smartphones
9.1.2.2. Tablets
9.1.2.3. Gaming Consoles
9.1.2.4. Personal Computers & Laptops
9.1.2.5. Smart Televisions
9.1.2.6. Head-Mounted Displays
9.1.3. North America Cloud Gaming Market by Solution Type
9.1.3.1. Video Streaming
9.1.3.2. File Streaming
9.1.4. North America Cloud Gaming Market by Gamer Type
9.1.4.1. Casual Gamers
9.1.4.2. Avid Gamers
9.1.4.3. Hardcore Gamers
9.1.5. US Cloud Gaming Market All-Up
9.1.6. Canada Cloud Gaming Market All-Up
9.2. Europe Cloud Gaming Market Revenue Forecast till 2030
(Option 2: As a part of the free 25% customization)
9.2.1. Europe Cloud Gaming Market by Offering
9.2.1.1. Infrastructure
9.2.1.2. Gaming Platform Services
9.2.2. Europe Cloud Gaming Market by Device Type
9.2.2.1. Smartphones
9.2.2.2. Tablets
9.2.2.3. Gaming Consoles
9.2.2.4. Personal Computers & Laptops
9.2.2.5. Smart Televisions
9.2.2.6. Head-Mounted Displays
9.2.3. Europe Cloud Gaming Market by Solution Type
9.2.3.1. Video Streaming
9.2.3.2. File Streaming
9.2.4. Europe Cloud Gaming Market by Gamer Type
9.2.4.1. Casual Gamers
9.2.4.2. Avid Gamers
9.2.4.3. Hardcore Gamers
9.2.5. UK Cloud Gaming Market All-Up
9.2.6. Germany Cloud Gaming Market All-Up
9.2.7. France Cloud Gaming Market All-Up
9.2.8. Spain Cloud Gaming Market All-Up
9.2.9. Rest of Europe Cloud Gaming Market All-Up
9.3. Asia-Pacific Cloud Gaming Market Revenue Forecast till 2030
(Option 3: As a part of the free 25% customization)
9.3.1. Asia-Pacific Cloud Gaming Market by Offering
9.3.1.1. Infrastructure
9.3.1.2. Gaming Platform Services
9.3.2. Asia-Pacific Cloud Gaming Market by Device Type
9.3.2.1. Smartphones
9.3.2.2. Tablets
9.3.2.3. Gaming Consoles
9.3.2.4. Personal Computers & Laptops
9.3.2.5. Smart Televisions
9.3.2.6. Head-Mounted Displays
9.3.3. Asia-Pacific Cloud Gaming Market by Solution Type
9.3.3.1. Video Streaming
9.3.3.2. File Streaming
9.3.4. Asia-Pacific Cloud Gaming Market by Gamer Type
9.3.4.1. Casual Gamers
9.3.4.2. Avid Gamers
9.3.4.3. Hardcore Gamers
9.3.5. China Cloud Gaming Market All-Up
9.3.6. India Cloud Gaming Market All-Up
9.3.7. Japan Cloud Gaming Market All-Up
9.3.8. Rest of APAC Cloud Gaming Market All-Up
9.4. RoW Cloud Gaming Market Revenue Forecast till 2030
(Option 4: As a part of the free 25% customization)
9.4.1. RoW Cloud Gaming Market by Offering
9.4.1.1. Infrastructure
9.4.1.2. Gaming Platform Services
9.4.2. RoW Cloud Gaming Market by Device Type
9.4.2.1. Smartphones
9.4.2.2. Tablets
9.4.2.3. Gaming Consoles
9.4.2.4. Personal Computers & Laptops
9.4.2.5. Smart Televisions
9.4.2.6. Head-Mounted Displays
9.4.3. RoW Cloud Gaming Market by Solution Type
9.4.3.1. Video Streaming
9.4.3.2. File Streaming
9.4.4. RoW Cloud Gaming Market by Gamer Type
9.4.4.1. Casual Gamers
9.4.4.2. Avid Gamers
9.4.4.3. Hardcore Gamers
9.4.5. Brazil Cloud Gaming Market All-Up
9.4.6. South Africa Cloud Gaming Market All-Up
9.4.7. Saudi Arabia Cloud Gaming Market All-Up
9.4.8. UAE Cloud Gaming Market All-Up
9.4.9. Rest of world (remaining countries of the LAMEA region) Cloud Gaming Market All-Up
10. Competitive Landscape Analysis
10.1. Porter’s Five Forces Analysis
10.2. Industry – Competitive Landscape
10.3. Market Presence (Intensity Mapping)
10.4. Key Strategic Market Developments
11. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
11.1. NIVIDA Corporation
11.1.1. Company Overview
11.1.2. Key Executives
11.1.3. Footprint & Employee Strength
11.1.4. Product Offerings
11.1.5. Financials
11.1.6. Key Company Developments
11.2. Intel Corporation
11.2.1. Company Overview
11.2.2. Key Executives
11.2.3. Footprint & Employee Strength
11.2.4. Product Offerings
11.2.5. Financials
11.2.6. Key Company Developments
11.3. Google
11.3.1. Company Overview
11.3.2. Key Executives
11.3.3. Footprint & Employee Strength
11.3.4. Product Offerings
11.3.5. Financials
11.3.6. Key Company Developments
11.4. Microsoft
11.4.1. Company Overview
11.4.2. Key Executives
11.4.3. Footprint & Employee Strength
11.4.4. Product Offerings
11.4.5. Financials
11.4.6. Key Company Developments
11.5. Amazon.com, Inc.
11.5.1. Company Overview
11.5.2. Key Executives
11.5.3. Footprint & Employee Strength
11.5.4. Product Offerings
11.5.5. Financials
11.5.6. Key Company Developments
11.6. Advanced Micro Devices, Inc.
11.6.1. Company Overview
11.6.2. Key Executives
11.6.3. Footprint & Employee Strength
11.6.4. Product Offerings
11.6.5. Financials
11.6.6. Key Company Developments
11.7. SONY
11.7.1. Company Overview
11.7.2. Key Executives
11.7.3. Footprint & Employee Strength
11.7.4. Product Offerings
11.7.5. Financials
11.7.6. Key Company Developments
11.8. IBM
11.8.1. Company Overview
11.8.2. Key Executives
11.8.3. Footprint & Employee Strength
11.8.4. Product Offerings
11.8.5. Financials
11.8.6. Key Company Developments
11.9. Tencent
11.9.1. Company Overview
11.9.2. Key Executives
11.9.3. Footprint & Employee Strength
11.9.4. Product Offerings
11.9.5. Financials
11.9.6. Key Company Developments
11.10. Alibaba.com
11.10.1. Company Overview
11.10.2. Key Executives
11.10.3. Footprint & Employee Strength
11.10.4. Product Offerings
11.10.5. Financials
11.10.6. Key Company Developments
12. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
*The list of companies is based on preliminary research in this report, the companies in the final report may change based on research findings.
- Published Date: Jun - 2023
- Report Format: Excel/PPT
- Report Code: UP1711-001001
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The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Cloud Gaming Market Size, Share, Growth Opportunities, Trends Analysis, Industry Research & Global Research Report, 2023-2030
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