Family Entertainment Centers Market by Type, By Facility Size, By Visitor Demographics, and By Revenue Source and By Region – Global Opportunities & Forecast, 2022-2029
Family Entertainment Centers Market by Type (Arcade Studios, AR & VR Gaming Zones, Sports Arcades, and Others), By Facility Size (Up to 5,000 sq. ft., 5,001-10,000 sq. ft., 10,001-20,000 sq. ft., 20,001-40,000 sq. ft., and More Than 40,000 sq. ft.), By Visitor Demographics, and By Revenue Source and By Region
GMI Research analysis indicates that the Family Entertainment Centers market is slated to register a CAGR of 9.1% over the forecast period, till 2029.
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Key Drivers
The family entertainment centers market is likely to experience strong growth in the upcoming years owing to the rising disposable income, which is leading to an increase in consumer spending on entertainment options and the increasing construction of malls or shopping centers across several countries. In addition to this, an increase in the implementation of advanced technologies in these centers, such as 3D technology and virtual reality gaming is also a key factor that is creating various growth opportunities for the family entertainment centers in the market during the forecast period. Moreover, the presence of varied options for the entertainment & gaming and shifting trend towards indoor entertainment activities will positively influence the demand of the market.
Various loyalty programs offered by the family entertainment centers, which is supported by many parameters such as reward points, visit points, and memberships & cards, are some other factors driving the growth of the family entertainment centers in the market. The factors which are responsible for hindering the growth of the global family entertainment centers market include the rising prices of tickets and the requirement of high capital expenditure for the creation of a new setup. In addition to this, the outbreak of the COVID-19 pandemic has adversely impacted the market’s demand due to the temporary shutdown of malls, shopping centers, and other public places to minimize the spread of the virus. However, the market is projected to bounce back in 2020 while growing at a significant rate from 2022 onwards.
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Type – Segment Analysis
Based on type, the Arcade Studios segment is expected to increase at a higher CAGR during the forecast period owing to the increasing inclination of customers towards the AR and VR games, which is leading to the rising focus of the owners of family entertainment centers towards providing enhanced & latest entertainment experiences. The several features of the AR & VR games, such as high-quality visual experience, optimal graphics performance, rich interactivity, and others, are leading to an increase in demand for these games. This factor is further driving the market growth of this segment.
Revenue Source – Segment Analysis
Based on the revenue source, the Food & Beverages segment is anticipated to grow at a higher compound annual growth rate over the forecast period due to the increased spending of the customers on food and the availability of diversified food options in the centers. The rising preference of families for choosing such centers for organizing the parties is also fuelling the growth of the market in this segment.
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Regional – Segment Analysis
Based on the region, North America is expected to grow at a higher compound annual growth rate during the forecast period owing to the rising setup of shopping malls and shopping centers across the region, which is leading to an increase in the number of entertainment centers. High disposable income and a rise in the middle-class population have also led to an increase in the customers spending in the entertainment centers. All these factors are fuelling the growth of the family entertainment centers market in this region.
Top Market Players
Various notable players operating in the market include CEC Entertainment, Inc., Dave & Buster’s, KidZania, Cinergy Entertainment Group, Disney, Scene75 Entertainment Centers, Funcity, Lucky Strike Entertainment, LEGOLAND Discovery Center, and Smaaash, among others.
Key Developments:
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- In 2019, CEC Entertainment, Inc. merged with Leo Holdings, a publicly traded special purpose acquisition entity. Through this merger, the company planned to enhance the total guest experience and pursue opportunities in the next stage of the company’s evolution.
- In 2020, Cinergy Entertainment Group announced the acquisition of two new locations in Texas. The company planned to open formerly Driftwood Theatres and most recently Showbiz Cinemas in Marble Falls and Granbury soon and expand in Texas.
The global family entertainment centers market has been segmented on the basis of type, facility size, visitor demographics, and revenue source, and region. Based on the type, the market is segmented into arcade studios, AR & VR gaming zones, sports arcades, and others. Based on facility size, the market is segmented into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., and greater than 40,000 sq. ft. Based on the visitor demographics, the market is categorized into families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (ages 25+). Based on the revenue source, the market is segmented into entry fees & ticket sales, advertising, food & beverages, and merchandising.
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Key questions answered in this research report:
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- At what pace is the global family entertainment centers market growing? What will be the growth trend in the future?
- What are the key drivers and restraints in the global family entertainment centers market? What will be the impact of drivers and restraints in the future?
- What are the regional revenues and forecast breakdowns? Which are the major regional revenue pockets for growth in the global family entertainment centers market?
- Which type generated maximum revenues in 2021 and identify the most promising type during the forecast period?
- What are the various revenue sources of the family entertainment centers, and how they are poised to grow?
- What companies are the major participants in this market and their business strategies, how does the competitive landscape look like?
Report Coverage |
Details |
Market Revenues (2021) | USD Million |
Market Base Year | 2021 |
Market Forecast Period | 2022-2029 |
Base Year & Forecast Units |
Revenues (USD Million) |
Market Segment | By Type, By Facility Size, By Visitor Demographics, By Revenue Source, By Region |
Regional Coverage | Asia Pacific, Europe, North America, and RoW |
Companies Profiled | CEC Entertainment, Inc., Dave & Buster’s, KidZania, Cinergy Entertainment Group, Disney, Scene75 Entertainment Centers, Funcity, Lucky Strike Entertainment, LEGOLAND Discovery Center, and Smaaash, among others; a total of 10 companies covered. |
25% Free Customization Available | We will customize this report up to 25% as a free customization to address our client’s specific requirements |
Market Segmentation
Global Family Entertainment Centers Market by Type
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- Arcade Studios
- AR & VR Gaming Zones
- Sports Arcades
- Others
Global Family Entertainment Centers Market by Facility Size
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- Up to 5,000 sq. ft.
- 5,001-10,000 sq. ft.
- 10,001-20,000 sq. ft.
- 20,001-40,000 sq. ft.
- More Than 40,000 sq. ft.
Global Family Entertainment Centers Market by Visitor Demographics
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- Families with Children (0-8)
- Families with Children (9-12)
- Teenagers (13-19)
- Young Adults (20-25)
- Adults (Age 25+)
Global Family Entertainment Centers Market by Revenue Source
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- Entry Fees & Ticket Sales
- Advertising
- Food & Beverages
- Merchandising
Global Family Entertainment Centers Market by Region
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- North America Family Entertainment Centers Market (Option 1: As a part of the free 25% customization)
- By Type
- By Facility Size
- By Visitor Demographics
- By Revenue Source
- US Market All-Up
- Canada Market All-Up
- Europe Family Entertainment Centers Market (Option 2: As a part of the free 25% Customization)
- By Type
- By Facility Size
- By Visitor Demographics
- By Revenue Source
- UK Market All-Up
- Germany Market All-Up
- France Market All-Up
- Spain Market All-Up
- Rest of Europe Market All-Up
- Asia-Pacific Family Entertainment Centers Market (Option 3: As a part of the free 25% Customization)
- By Type
- By Facility Size
- By Visitor Demographics
- By Revenue Source
- China Market All-Up
- India Market All-Up
- Japan Market All-Up
- Rest of APAC Market All-Up
- RoW Family Entertainment Centers Market (Option 4: As a part of the free 25% Customization)
- By Type
- By Facility Size
- By Visitor Demographics
- By Revenue Source
- Brazil Market All-Up
- South Africa Market All-Up
- Saudi Arabia Market All-Up
- UAE Market All-Up
- Rest of world (remaining countries of the LAMEA region) Market All-Up
- North America Family Entertainment Centers Market (Option 1: As a part of the free 25% customization)
Global Family Entertainment Centers Leading Market Players (Option 5: As a part of the free 25% Customization – Profiles of 5 Additional Companies of your Choice)
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- CEC Entertainment, Inc.
- Dave & Buster’s
- KidZania
- Cinergy Entertainment Group
- Disney
- Scene75 Entertainment Centers
- Funcity
- Lucky Strike Entertainment
- LEGOLAND Discovery Center
- Smaaash
Frequently Asked Question About This Report
Family Entertainment Centers Market [UP990A-00-0620]
Family Entertainment Centers Market was estimated at USD 19,500 Million in 2019.
The Food & Beverages segment is anticipated to grow at a higher compound annual growth rate over the forecast period due to the increased spending of the customers on food and the availability of diversified food options in the centers.
The family entertainment centers market is likely to experience strong growth in the upcoming years owing to the rising disposable income, which is leading to an increase in consumer spending on entertainment options and the increasing construction of malls or shopping centers across several countries.
The visitor demographics in family entertainment centers market include families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (ages 25+).
- Published Date: Nov-2021
- Report Format: Excel/PPT
- Report Code: UP990A-00-0620
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Family Entertainment Centers Market by Type, By Facility Size, By Visitor Demographics, and By Revenue Source and By Region – Global Opportunities & Forecast, 2022-2029
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