Family Entertainment Centers Market by Type, By Facility Size, By Visitor Demographics, and By Revenue Source and By Region – Global Opportunities & Forecast, 2022-2029
Family Entertainment Centers Market by Type (Arcade Studios, AR & VR Gaming Zones, Sports Arcades, and Others), By Facility Size (Up to 5,000 sq. ft., 5,001-10,000 sq. ft., 10,001-20,000 sq. ft., 20,001-40,000 sq. ft., and More Than 40,000 sq. ft.), By Visitor Demographics, and By Revenue Source and By Region
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Family Entertainment Centers Market - Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Family Entertainment Centers Market Revenue Forecast till 2029
5. Global Family Entertainment Centers Market by Type Revenue Forecast till 2029
5.1. Arcade Studios
5.2. AR & VR Gaming Zones
5.3. Sports Arcades
5.4. Others
6. Global Family Entertainment Centers Market by Facility Size Revenue Forecast till 2029
6.1. Up to 5,000 sq. ft.
6.2. 5,001-10,000 sq. ft.
6.3. 10,001-20,000 sq. ft.
6.4. 20,001-40,000 sq. ft.
6.5. More Than 40,000 sq. ft.
7. Global Family Entertainment Centers Market by Visitor Demographics Revenue Forecast till 2029
7.1. Families with Children (0-8)
7.2. Families with Children (9-12)
7.3. Teenagers (13-19)
7.4. Young Adults (20-25)
7.5. Adults (Age 25+)
8. Global Family Entertainment Centers Market by Revenue Source Revenue Forecast till 2029
8.1. Entry Fees & Ticket Sales
8.2. Advertising
8.3. Food & Beverages
8.4. Merchandising
9. Global Family Entertainment Centers Market by Region Revenue Forecast till 2029
9.1. North America Family Entertainment Centers Market Revenue Forecast till 2029
(Option 1: As a part of the free 25% customization)
9.1.1. North America Family Entertainment Centers Market by Type
9.1.1.1. Arcade Studios
9.1.1.2. AR & VR Gaming Zones
9.1.1.3. Sports Arcades
9.1.1.4. Others
9.1.2. North America Family Entertainment Centers Market by Facility Size
9.1.2.1. Up to 5,000 sq. ft.
9.1.2.2. 5,001-10,000 sq. ft.
9.1.2.3. 10,001-20,000 sq. ft.
9.1.2.4. 20,001-40,000 sq. ft.
9.1.2.5. More Than 40,000 sq. ft.
9.1.3. North America Family Entertainment Centers Market by Visitor Demographics
9.1.3.1. Families with Children (0-8)
9.1.3.2. Families with Children (9-12)
9.1.3.3. Teenagers (13-19)
9.1.3.4. Young Adults (20-25)
9.1.3.5. Adults (Age 25+)
9.1.4. North America Family Entertainment Centers Market by Revenue Source
9.1.4.1. Entry Fees & Ticket Sales
9.1.4.2. Advertising
9.1.4.3. Food & Beverages
9.1.4.4. Merchandising
9.1.5. US Family Entertainment Centers Market All-Up
9.1.6. Canada Family Entertainment Centers Market All-Up
9.2. Europe Family Entertainment Centers Market Revenue Forecast till 2029
(Option 2: As a part of the free 25% customization)
9.2.1. Europe Family Entertainment Centers Market by Type
9.2.1.1. Arcade Studios
9.2.1.2. AR & VR Gaming Zones
9.2.1.3. Sports Arcades
9.2.1.4. Others
9.2.2. Europe Family Entertainment Centers Market by Facility Size
9.2.2.1. Up to 5,000 sq. ft.
9.2.2.2. 5,001-10,000 sq. ft.
9.2.2.3. 10,001-20,000 sq. ft.
9.2.2.4. 20,001-40,000 sq. ft.
9.2.2.5. More Than 40,000 sq. ft.
9.2.3. Europe Family Entertainment Centers Market by Visitor Demographics
9.2.3.1. Families with Children (0-8)
9.2.3.2. Families with Children (9-12)
9.2.3.3. Teenagers (13-19)
9.2.3.4. Young Adults (20-25)
9.2.3.5. Adults (Age 25+)
9.2.4. Europe Family Entertainment Centers Market by Revenue Source
9.2.4.1. Entry Fees & Ticket Sales
9.2.4.2. Advertising
9.2.4.3. Food & Beverages
9.2.4.4. Merchandising
9.2.5. UK Family Entertainment Centers Market All-Up
9.2.6. Germany Family Entertainment Centers Market All-Up
9.2.7. France Family Entertainment Centers Market All-Up
9.2.8. Spain Family Entertainment Centers Market All-Up
9.2.9. Rest of Europe Family Entertainment Centers Market All-Up
9.3. Asia-Pacific Family Entertainment Centers Market Revenue Forecast till 2029
(Option 3: As a part of the free 25% customization)
9.3.1. Asia-Pacific Family Entertainment Centers Market by Type
9.3.1.1. Arcade Studios
9.3.1.2. AR & VR Gaming Zones
9.3.1.3. Sports Arcades
9.3.1.4. Others
9.3.2. Asia-Pacific Family Entertainment Centers Market by Facility Size
9.3.2.1. Up to 5,000 sq. ft.
9.3.2.2. 5,001-10,000 sq. ft.
9.3.2.3. 10,001-20,000 sq. ft.
9.3.2.4. 20,001-40,000 sq. ft.
9.3.2.5. More Than 40,000 sq. ft.
9.3.3. Asia-Pacific Family Entertainment Centers Market by Visitor Demographics
9.3.3.1. Families with Children (0-8)
9.3.3.2. Families with Children (9-12)
9.3.3.3. Teenagers (13-19)
9.3.3.4. Young Adults (20-25)
9.3.3.5. Adults (Age 25+)
9.3.4. Asia-Pacific Family Entertainment Centers Market by Revenue Source
9.3.4.1. Entry Fees & Ticket Sales
9.3.4.2. Advertising
9.3.4.3. Food & Beverages
9.3.4.4. Merchandising
9.3.5. China Family Entertainment Centers Market All-Up
9.3.6. India Family Entertainment Centers Market All-Up
9.3.7. Japan Family Entertainment Centers Market All-Up
9.3.8. Rest of APAC Family Entertainment Centers Market All-Up
9.4. RoW Family Entertainment Centers Market Revenue Forecast till 2029
(Option 4: As a part of the free 25% customization)
9.4.1. RoW Family Entertainment Centers Market by Type
9.4.1.1. Arcade Studios
9.4.1.2. AR & VR Gaming Zones
9.4.1.3. Sports Arcades
9.4.1.4. Others
9.4.2. RoW Family Entertainment Centers Market by Facility Size
9.4.2.1. Up to 5,000 sq. ft.
9.4.2.2. 5,001-10,000 sq. ft.
9.4.2.3. 10,001-20,000 sq. ft.
9.4.2.4. 20,001-40,000 sq. ft.
9.4.2.5. More Than 40,000 sq. ft.
9.4.3. RoW Family Entertainment Centers Market by Visitor Demographics
9.4.3.1. Families with Children (0-8)
9.4.3.2. Families with Children (9-12)
9.4.3.3. Teenagers (13-19)
9.4.3.4. Young Adults (20-25)
9.4.3.5. Adults (Age 25+)
9.4.4. RoW Family Entertainment Centers Market by Revenue Source
9.4.4.1. Entry Fees & Ticket Sales
9.4.4.2. Advertising
9.4.4.3. Food & Beverages
9.4.4.4. Merchandising
9.4.5. Brazil Family Entertainment Centers Market All-Up
9.4.6. South Africa Family Entertainment Centers Market All-Up
9.4.7. Saudi Arabia Family Entertainment Centers Market All-Up
9.4.8. UAE Family Entertainment Centers Market All-Up
9.4.9. Rest of world (remaining countries of the LAMEA region) Family Entertainment Centers Market All-Up
10. Competitive Landscape Analysis
10.1. Porter’s Five Forces Analysis
10.2. Industry – Competitive Landscape
10.3. Market Presence (Intensity Mapping)
10.4. Key Strategic Market Developments
11. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
11.1. CEC Entertainment, Inc.
11.1.1. Company Overview
11.1.2. Key Executives
11.1.3. Footprint & Employee Strength
11.1.4. Product Offerings
11.1.5. Financials
11.1.6. Key Company Developments
11.2. Dave & Buster's
11.2.1. Company Overview
11.2.2. Key Executives
11.2.3. Footprint & Employee Strength
11.2.4. Product Offerings
11.2.5. Financials
11.2.6. Key Company Developments
11.3. KidZania
11.3.1. Company Overview
11.3.2. Key Executives
11.3.3. Footprint & Employee Strength
11.3.4. Product Offerings
11.3.5. Financials
11.3.6. Key Company Developments
11.4. Cinergy Entertainment Group
11.4.1. Overview
11.4.2. Key Executives
11.4.3. Footprint & Employee Strength
11.4.4. Product Offerings
11.4.5. Financials
11.4.6. Key Company Developments
11.5. Disney
11.5.1. Company Overview
11.5.2. Key Executives
11.5.3. Footprint & Employee Strength
11.5.4. Product Offerings
11.5.5. Financials
11.5.6. Key Company Developments
11.6. Scene75 Entertainment Centers
11.6.1. Company Overview
11.6.2. Key Executives
11.6.3. Footprint & Employee Strength
11.6.4. Product Offerings
11.6.5. Financials
11.6.6. Key Company Developments
11.7. Funcity
11.7.1. Company Overview
11.7.2. Key Executives
11.7.3. Footprint & Employee Strength
11.7.4. Product Offerings
11.7.5. Financials
11.7.6. Key Company Developments
11.8. Lucky Strike Entertainment
11.8.1. Company Overview
11.8.2. Key Executives
11.8.3. Footprint & Employee Strength
11.8.4. Product Offerings
11.8.5. Financials
11.8.6. Key Company Developments
11.9. LEGOLAND Discovery Center
11.9.1. Company Overview
11.9.2. Key Executives
11.9.3. Footprint & Employee Strength
11.9.4. Product Offerings
11.9.5. Financials
11.9.6. Key Company Developments
11.10. Smaaash
11.10.1. Company Overview
11.10.2. Key Executives
11.10.3. Footprint & Employee Strength
11.10.4. Product Offerings
11.10.5. Financials
11.10.6. Key Company Developments
12. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies
- Published Date: Nov-2021
- Report Format: Excel/PPT
- Report Code: UP990A-00-0620
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Report is shared with unlimited user (employees) of the purchasing corporation only
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Family Entertainment Centers Market by Type, By Facility Size, By Visitor Demographics, and By Revenue Source and By Region – Global Opportunities & Forecast, 2022-2029
$ 4,499.00 – $ 6,649.00