Gaming Market Size & Analysis Report by Game Type, By Device Type and By Region – Global Opportunities & Forecast, 2021-2028
Gaming Market Size & Analysis Report by Device Type (PC games, Smartphone games, Tablet games, and Console games), By Game Type (Shooting, Action, Adventure, Strategy, Sports, and Others), and By Region
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Gaming Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Gaming Market Revenue Forecast till 2028
5. Global Gaming Market by Device Type Revenue Forecast till 2028
5.1. PC games
5.2. Smartphone games
5.3. Tablet games
5.4. Console games
6. Global Gaming Market by Game Type Revenue Forecast till 2028
6.1. Shooting
6.2. Action
6.3. Strategy
6.4. Sports
6.5. Others
7. Global Gaming Market by Region Forecast till 2028
7.1. North America Gaming Market Revenue Forecast till 2028
(Option 1: As a part of the free 25% customization)
7.1.1. North America Gaming Market by Device Type
7.1.1.1. PC games
7.1.1.2. Smartphone games
7.1.1.3. Tablet games
7.1.1.4. Console games
7.1.2. North America Gaming Market by Game Type
7.1.2.1. Shooting
7.1.2.2. Action
7.1.2.3. Adventure
7.1.2.4. Strategy
7.1.2.5. Sports
7.1.2.6. Others
7.1.3. US Gaming Market All-Up
7.1.4. Canada Gaming Market All-Up
7.2. Europe Gaming Market Revenue Forecast till 2028
(Option 2: As a part of the free 25% customization)
7.2.1. Europe Gaming Market by Device Type
7.2.1.1. PC games
7.2.1.2. Smartphone games
7.2.1.3. Tablet games
7.2.1.4. Console games
7.2.2. Europe Gaming Market by Game Type
7.2.2.1. Shooting
7.2.2.2. Action
7.2.2.3. Adventure
7.2.2.4. Strategy
7.2.2.5. Sports
7.2.2.6. Others
7.2.3. UK Gaming Market All-Up
7.2.4. Germany Gaming Market All-Up
7.2.5. France Gaming Market All-Up
7.2.6. Spain Gaming Market All-Up
7.2.7. Rest of Europe Gaming Market All-Up
7.3. Asia-Pacific Gaming Market Revenue Forecast till 2028
(Option 3: As a part of the free 25% customization)
7.3.1. Asia-Pacific Gaming Market by Device Type
7.3.1.1. PC games
7.3.1.2. Smartphone games
7.3.1.3. Tablet games
7.3.1.4. Console games
7.3.2. Asia-Pacific Gaming Market by Game Type
7.3.2.1. Shooting
7.3.2.2. Action
7.3.2.3. Adventure
7.3.2.4. Strategy
7.3.2.5. Sports
7.3.2.6. Others
7.3.3. China Gaming Market All-Up
7.3.4. India Gaming Market All-Up
7.3.5. Japan Gaming Market All-Up
7.3.6. Rest of APAC Gaming Market All-Up
7.4. RoW Gaming Market Revenue Forecast till 2028
(Option 4: As a part of the free 25% customization)
7.4.1. RoW Gaming Market by Device Type
7.4.1.1. PC games
7.4.1.2. Smartphone games
7.4.1.3. Tablet games
7.4.1.4. Console games
7.4.2. RoW Gaming Market by Game Type
7.4.2.1. Shooting
7.4.2.2. Action
7.4.2.3. Adventure
7.4.2.4. Strategy
7.4.2.5. Sports
7.4.2.6. Others
7.4.3. Brazil Gaming Market All-Up
7.4.4. South Africa Gaming Market All-Up
7.4.5. Saudi Arabia Gaming Market All-Up
7.4.6. UAE Gaming Market All-Up
7.4.7. Rest of world (remaining countries of the LAMEA region) Gaming Market All-Up
8. Competitive Landscape Analysis
8.1. Porter’s Five Forces Analysis
8.2. Industry – Competitive Landscape
8.3. Market Presence (Intensity Mapping)
8.4. Key Strategic Market Developments
9. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
9.1. Tencent
9.1.1. Company Overview
9.1.2. Key Executives
9.1.3. Footprint & Employee Strength
9.1.4. Product Offerings
9.1.5. Financials
9.1.6. Key Company Developments
9.2. Activision Blizzard, Inc.
9.2.1. Company Overview
9.2.2. Key Executives
9.2.3. Footprint & Employee Strength
9.2.4. Product Offerings
9.2.5. Financials
9.2.6. Key Company Developments
9.3. Electronic Arts Inc.
9.3.1. Company Overview
9.3.2. Key Executives
9.3.3. Footprint & Employee Strength
9.3.4. Product Offerings
9.3.5. Financials
9.3.6. Key Company Developments
9.4. NetEase, Inc.
9.4.1. Company Overview
9.4.2. Key Executives
9.4.3. Footprint & Employee Strength
9.4.4. Product Offerings
9.4.5. Financials
9.4.6. Key Company Developments
9.5. NVIDIA Corporation
9.5.1. Company Overview
9.5.2. Key Executives
9.5.3. Footprint & Employee Strength
9.5.4. Product Offerings
9.5.5. Financials
9.5.6. Key Company Developments
9.6. Apple Inc.
9.6.1. Company Overview
9.6.2. Key Executives
9.6.3. Footprint & Employee Strength
9.6.4. Product Offerings
9.6.5. Financials
9.6.6. Key Company Developments
9.7. Sony Corporation
9.7.1. Company Overview
9.7.2. Key Executives
9.7.3. Footprint & Employee Strength
9.7.4. Product Offerings
9.7.5. Financials
9.7.6. Key Company Developments
9.8. Microsoft Corporation
9.8.1. Company Overview
9.8.2. Key Executives
9.8.3. Footprint & Employee Strength
9.8.4. Product Offerings
9.8.5. Financials
9.8.6. Key Company Developments
9.9. Google LLC
9.9.1. Company Overview
9.9.2. Key Executives
9.9.3. Footprint & Employee Strength
9.9.4. Product Offerings
9.9.5. Financials
9.9.6. Key Company Developments
9.10. Samsung Electronics Co.
9.10.1. Company Overview
9.10.2. Key Executives
9.10.3. Footprint & Employee Strength
9.10.4. Product Offerings
9.10.5. Financials
9.10.6. Key Company Developments
10. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
*The list of companies is based on preliminary research in this sample report, the companies in the final report may change based on research findings.
- Published Date: Mar - 2022
- Report Format: Excel/PPT
- Report Code: UP1339A-00-0620
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Report is shared with unlimited user (employees) of the purchasing corporation only
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Gaming Market Size & Analysis Report by Game Type, By Device Type and By Region – Global Opportunities & Forecast, 2021-2028
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