Gaming Peripheral Market by Product, By Device, By Type, By Distribution Channel and By Region – Global Opportunities & Forecast, 2020-2027
Gaming Peripheral Market by Product (Headsets, Keyboard, Controller, Mice, Head-mounted Display and Others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless), By Distribution Channel (Online and Offline), and By Region – Global Opportunities & Forecast, 2020-2027
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Gaming Peripheral Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Gaming Peripheral Market Revenue Forecast till 2027
5. Global Gaming Peripheral Market by Product Revenue Forecast till 2027
5.1. Headsets
5.2. Keyboard
5.3. Controller
5.4. Mice
5.5. Head-mounted Display
5.6. Others
6. Global Gaming Peripheral Market by Device Revenue Forecast till 2027
6.1. PC
6.2. Gaming Consoles
7. Global Gaming Peripheral Market by Type Revenue Forecast till 2027
7.1. Wired
7.2. Wireless
8. Global Gaming Peripheral Market by Distribution Channel Revenue Forecast till 2027
8.1. Online
8.2. Offline
9. Global Gaming Peripheral Market by Region Forecast till 2027
9.1. North America Gaming Peripheral Market Revenue Forecast till 2027
(Option 1: As a part of the free 25% customization)
9.1.1. North America Gaming Peripheral Market by Product
9.1.1.1. Headsets
9.1.1.2. Keyboard
9.1.1.3. Controller
9.1.1.4. Mice
9.1.1.5. Head-mounted Display
9.1.1.6. Others
9.1.2. North America Gaming Peripheral Market by Device
9.1.2.1. PC
9.1.2.2. Gaming Consoles
9.1.3. North America Gaming Peripheral Market by Type
9.1.3.1. Wired
9.1.3.2. Wireless
9.1.4. North America Gaming Peripheral Market by Distribution Channel
9.1.4.1. Online
9.1.4.2. Offline
9.1.5. US Gaming Peripheral Market All-Up
9.1.6. Canada Gaming Peripheral Market All-Up
9.2. Europe Gaming Peripheral Market Revenue Forecast till 2027
(Option 2: As a part of the free 25% customization)
9.2.1. Europe Gaming Peripheral Market by Product
9.2.1.1. Headsets
9.2.1.2. Keyboard
9.2.1.3. Controller
9.2.1.4. Mice
9.2.1.5. Head-mounted Display
9.2.1.6. Others
9.2.2. Europe Gaming Peripheral Market by Device
9.2.2.1. PC
9.2.2.2. Gaming Consoles
9.2.3. Europe Gaming Peripheral Market by Type
9.2.3.1. Wired
9.2.3.2. Wireless
9.2.4. Europe Gaming Peripheral Market by Distribution Channel
9.2.4.1. Online
9.2.4.2. Offline
9.2.5. UK Gaming Peripheral Market All-Up
9.2.6. Germany Gaming Peripheral Market All-Up
9.2.7. France Gaming Peripheral Market All-Up
9.2.8. Spain Gaming Peripheral Market All-Up
9.2.9. Rest of Europe Gaming Peripheral Market All-Up
9.3. Asia-Pacific Gaming Peripheral Market Revenue Forecast till 2027
(Option 3: As a part of the free 25% customization)
9.3.1. Asia-Pacific Gaming Peripheral Market by Product
9.3.1.1. Headsets
9.3.1.2. Keyboard
9.3.1.3. Controller
9.3.1.4. Mice
9.3.1.5. Head-mounted Display
9.3.1.6. Others
9.3.2. Asia-Pacific Gaming Peripheral Market by Device
9.3.2.1. PC
9.3.2.2. Gaming Consoles
9.3.3. Asia-Pacific Gaming Peripheral Market by Type
9.3.3.1. Wired
9.3.3.2. Wireless
9.3.4. Asia-Pacific Gaming Peripheral Market by Distribution Channel
9.3.4.1. Online
9.3.4.2. Offline
9.3.5. China Gaming Peripheral Market All-Up
9.3.6. India Gaming Peripheral Market All-Up
9.3.7. Japan Gaming Peripheral Market All-Up
9.3.8. Rest of APAC Gaming Peripheral Market All-Up
9.4. RoW Gaming Peripheral Market Revenue Forecast till 2027
(Option 4: As a part of the free 25% customization)
9.4.1. RoW Gaming Peripheral Market by Product
9.4.1.1. Headsets
9.4.1.2. Keyboard
9.4.1.3. Controller
9.4.1.4. Mice
9.4.1.5. Head-mounted Display
9.4.1.6. Others
9.4.2. RoW Gaming Peripheral Market by Device
9.4.2.1. PC
9.4.2.2. Gaming Consoles
9.4.3. RoW Gaming Peripheral Market by Type
9.4.3.1. Wired
9.4.3.2. Wireless
9.4.4. RoW Gaming Peripheral Market by Distribution Channel
9.4.4.1. Online
9.4.4.2. Offline
9.4.5. Brazil Gaming Peripheral Market All-Up
9.4.6. South Africa Gaming Peripheral Market All-Up
9.4.7. Saudi Arabia Gaming Peripheral Market All-Up
9.4.8. UAE Gaming Peripheral Market All-Up
9.4.9. Rest of world (remaining countries of the LAMEA region) Gaming Peripheral Market All-Up
10. Competitive Landscape Analysis
10.1. Porter’s Five Forces Analysis
10.2. Industry – Competitive Landscape
10.3. Market Presence (Intensity Mapping)
10.4. Key Strategic Market Developments
11. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
11.1. Cooler Master Technology Inc.
11.1.1. Company Overview
11.1.2. Key Executives
11.1.3. Footprint & Employee Strength
11.1.4. Product Offerings
11.1.5. Financials
11.1.6. Key Company Developments
11.2. Corsair Gaming, Inc.
11.2.1. Company Overview
11.2.2. Key Executives
11.2.3. Footprint & Employee Strength
11.2.4. Product Offerings
11.2.5. Financials
11.2.6. Key Company Developments
11.3. Mad Catz Global Limited
11.3.1. Company Overview
11.3.2. Key Executives
11.3.3. Footprint & Employee Strength
11.3.4. Product Offerings
11.3.5. Financials
11.3.6. Key Company Developments
11.4. Plantronics, Inc.
11.4.1. Company Overview
11.4.2. Key Executives
11.4.3. Footprint & Employee Strength
11.4.4. Product Offerings
11.4.5. Financials
11.4.6. Key Company Developments
11.5. Rapoo Corporation
11.5.1. Company Overview
11.5.2. Key Executives
11.5.3. Footprint & Employee Strength
11.5.4. Product Offerings
11.5.5. Financials
11.5.6. Key Company Developments
11.6. Razer Inc.
11.6.1. Company Overview
11.6.2. Key Executives
11.6.3. Footprint & Employee Strength
11.6.4. Product Offerings
11.6.5. Financials
11.6.6. Key Company Developments
11.7. Redragon USA
11.7.1. Company Overview
11.7.2. Key Executives
11.7.3. Footprint & Employee Strength
11.7.4. Product Offerings
11.7.5. Financials
11.7.6. Key Company Developments
11.8. GameStop Corp.
11.8.1. Company Overview
11.8.2. Key Executives
11.8.3. Footprint & Employee Strength
11.8.4. Product Offerings
11.8.5. Financials
11.8.6. Key Company Developments
11.9. Harman International Industries, Incorporated
11.9.1. Company Overview
11.9.2. Key Executives
11.9.3. Footprint & Employee Strength
11.9.4. Product Offerings
11.9.5. Financials
11.9.6. Key Company Developments
11.10. Logitech International S.A.
11.10.1. Company Overview
11.10.2. Key Executives
11.10.3. Footprint & Employee Strength
11.10.4. Product Offerings
11.10.5. Financials
11.10.6. Key Company Developments
12. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
- Published Date: Feb - 2021
- Report Format: Excel/PPT
- Report Code: UP1828-001001
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Report is shared with unlimited user (employees) of the purchasing corporation only
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Gaming Peripheral Market by Product, By Device, By Type, By Distribution Channel and By Region – Global Opportunities & Forecast, 2020-2027
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