Online Mobile Game Market by Types, By Platform, By Application, By Age Group and By Region – Global Opportunities & Forecast, 2020-2027
Online Mobile Game Market by Types (Puzzle, Action , Adventure, Arcade, Simulation, Strategy, Sports, and Others), By Platform (Android, IOS and Others), By Application (Entertainment, Education, Electronic Sports and Other), By Age Group (Children, Teenagers, and Adults), and By Region – Global Opportunities & Forecast, 2020-2027
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Online Mobile Game Market - Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Online Mobile Game Market Revenue Forecast till 2027
5. Global Online Mobile Game Market by Types Revenue Forecast till 2027
5.1. Puzzle
5.2. Action
5.3. Adventure
5.4. Arcade
5.5. Simulation
5.6. Strategy
5.7. Sports
5.8. Others
6. Global Online Mobile Game Market by Platform Revenue Forecast till 2027
6.1. Android
6.2. IOS
6.3. Others
7. Global Online Mobile Game Market by Application Revenue Forecast till 2027
7.1. Entertainment
7.2. Education
7.3. Electronic Sports
7.4. Other
8. Global Online Mobile Game Market by Age Group Revenue Forecast till 2027
8.1. Children
8.2. Teenagers
8.3. Adults
9. Global Online Mobile Game Market by Region Forecast till 2027
9.1. North America Online Mobile Game Market Revenue Forecast till 2027
(Option 1: As a part of the free 25% customization)
9.1.1. North America Online Mobile Game Market by Types
9.1.1.1. Puzzle
9.1.1.2. Action
9.1.1.3. Adventure
9.1.1.4. Arcade
9.1.1.5. Simulation
9.1.1.6. Strategy
9.1.1.7. Sports
9.1.1.8. Others
9.1.2. North America Online Mobile Game Market by Platform
9.1.2.1. Android
9.1.2.2. IOS
9.1.2.3. Others
9.1.3. North America Online Mobile Game Market by Application
9.1.3.1. Entertainment
9.1.3.2. Education
9.1.3.3. Electronic Sports
9.1.3.4. Other
9.1.4. North America Online Mobile Game Market by Age Group
9.1.4.1. Children
9.1.4.2. Teenagers
9.1.4.3. Adults
9.1.5. US Online Mobile Game Market All-Up
9.1.6. Canada Online Mobile Game Market All-Up
9.2. Europe Online Mobile Game Market Revenue Forecast till 2027
(Option 2: As a part of the free 25% customization)
9.2.1. Europe Online Mobile Game Market by Types
9.2.1.1. Puzzle
9.2.1.2. Action
9.2.1.3. Adventure
9.2.1.4. Arcade
9.2.1.5. Simulation
9.2.1.6. Strategy
9.2.1.7. Sports
9.2.1.8. Others
9.2.2. Europe Online Mobile Game Market by Platform
9.2.2.1. Android
9.2.2.2. IOS
9.2.2.3. Others
9.2.3. Europe Online Mobile Game Market by Application
9.2.3.1. Entertainment
9.2.3.2. Education
9.2.3.3. Electronic Sports
9.2.3.4. Other
9.2.4. Europe Online Mobile Game Market by Age Group
9.2.4.1. Children
9.2.4.2. Teenagers
9.2.4.3. Adults
9.2.5. UK Online Mobile Game Market All-Up
9.2.6. Germany Online Mobile Game Market All-Up
9.2.7. France Online Mobile Game Market All-Up
9.2.8. Spain Online Mobile Game Market All-Up
9.2.9. Rest of Europe Online Mobile Game Market All-Up
9.3. Asia-Pacific Online Mobile Game Market Revenue Forecast till 2027
(Option 3: As a part of the free 25% customization)
9.3.1. Asia-Pacific Online Mobile Game Market by Types
9.3.1.1. Puzzle
9.3.1.2. Action
9.3.1.3. Adventure
9.3.1.4. Arcade
9.3.1.5. Simulation
9.3.1.6. Strategy
9.3.1.7. Sports
9.3.1.8. Others
9.3.2. Asia-Pacific Online Mobile Game Market by Platform
9.3.2.1. Android
9.3.2.2. IOS
9.3.2.3. Others
9.3.3. Asia-Pacific Online Mobile Game Market by Application
9.3.3.1. Entertainment
9.3.3.2. Education
9.3.3.3. Electronic Sports
9.3.3.4. Other
9.3.4. Asia-Pacific Online Mobile Game Market by Age Group
9.3.4.1. Children
9.3.4.2. Teenagers
9.3.4.3. Adults
9.3.5. China Online Mobile Game Market All-Up
9.3.6. India Online Mobile Game Market All-Up
9.3.7. Japan Online Mobile Game Market All-Up
9.3.8. Rest of APAC Online Mobile Game Market All-Up
9.4. RoW Online Mobile Game Market Revenue Forecast till 2027
(Option 4: As a part of the free 25% customization)
9.4.1. RoW Online Mobile Game Market by Types
9.4.1.1. Puzzle
9.4.1.2. Action
9.4.1.3. Adventure
9.4.1.4. Arcade
9.4.1.5. Simulation
9.4.1.6. Strategy
9.4.1.7. Sports
9.4.1.8. Others
9.4.2. RoW Online Mobile Game Market by Platform
9.4.2.1. Android
9.4.2.2. IOS
9.4.2.3. Others
9.4.3. RoW Online Mobile Game Market by Application
9.4.3.1. Entertainment
9.4.3.2. Education
9.4.3.3. Electronic Sports
9.4.3.4. Other
9.4.4. RoW Online Mobile Game Market by Age Group
9.4.4.1. Children
9.4.4.2. Teenagers
9.4.4.3. Adults
9.4.5. Brazil Online Mobile Game Market All-Up
9.4.6. South Africa Online Mobile Game Market All-Up
9.4.7. Saudi Arabia Online Mobile Game Market All-Up
9.4.8. UAE Online Mobile Game Market All-Up
9.4.9. Rest of world (remaining countries of the LAMEA region) Online Mobile Game Market All-Up
10. Competitive Landscape Analysis
10.1. Porter’s Five Forces Analysis
10.2. Industry – Competitive Landscape
10.3. Market Presence (Intensity Mapping)
10.4. Key Strategic Market Developments
11. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
11.1. Tencent Holdings Limited
11.1.1. Company Overview
11.1.2. Key Executives
11.1.3. Footprint & Employee Strength
11.1.4. Product Offerings
11.1.5. Financials
11.1.6. Key Company Developments
11.2. Nintendo Co., Ltd.
11.2.1. Company Overview
11.2.2. Key Executives
11.2.3. Footprint & Employee Strength
11.2.4. Product Offerings
11.2.5. Financials
11.2.6. Key Company Developments
11.3. Activision Blizzard Inc.
11.3.1. Company Overview
11.3.2. Key Executives
11.3.3. Footprint & Employee Strength
11.3.4. Product Offerings
11.3.5. Financials
11.3.6. Key Company Developments
11.4. GungHo Online Entertainment Inc.
11.4.1. Company Overview
11.4.2. Key Executives
11.4.3. Footprint & Employee Strength
11.4.4. Product Offerings
11.4.5. Financials
11.4.6. Key Company Developments
11.5. Electronic Arts Inc.
11.5.1. Company Overview
11.5.2. Key Executives
11.5.3. Footprint & Employee Strength
11.5.4. Product Offerings
11.5.5. Financials
11.5.6. Key Company Developments
11.6. Zynga Inc.,
11.6.1. Company Overview
11.6.2. Key Executives
11.6.3. Footprint & Employee Strength
11.6.4. Product Offerings
11.6.5. Financials
11.6.6. Key Company Developments
11.7. Kabam Games Inc.
11.7.1. Company Overview
11.7.2. Key Executives
11.7.3. Footprint & Employee Strength
11.7.4. Product Offerings
11.7.5. Financials
11.7.6. Key Company Developments
11.8. Rovio Entertainment Corporation
11.8.1. Company Overview
11.8.2. Key Executives
11.8.3. Footprint & Employee Strength
11.8.4. Product Offerings
11.8.5. Financials
11.8.6. Key Company Developments
11.9. Games Inc.
11.9.1. Company Overview
11.9.2. Key Executives
11.9.3. Footprint & Employee Strength
11.9.4. Product Offerings
11.9.5. Financials
11.9.6. Key Company Developments
11.10. NetEase Inc.
11.10.1. Company Overview
11.10.2. Key Executives
11.10.3. Footprint & Employee Strength
11.10.4. Product Offerings
11.10.5. Financials
11.10.6. Key Company Developments
12. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
- Published Date: Jan - 2021
- Report Format: Excel/PPT
- Report Code: CGP09A-00-0719
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The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Online Mobile Game Market by Types, By Platform, By Application, By Age Group and By Region – Global Opportunities & Forecast, 2020-2027
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