In-flight Entertainment & Connectivity Market by Product (IFE Connectivity, IFE Hardware and IFE Content), By Aircraft Type, By End User, By Class and By Region – Global Opportunities & Forecast, 2020–2027
In-flight Entertainment & Connectivity Market Overview
The inflight entertainment is known as the entertainment which is available in an aircraft to the passenger, and inflight connectivity refers to the services offered such as internet browsing, cell phone usage, text messaging, and emailing. Both these services together are referred to as in-flight entertainment & connectivity systems. This system includes hardware such as wi-fi routers, antenna, display screens, remote controllers, and other connectivity systems along with the software interface on the devices, which enables inflight entertainment and connectivity to be available to the customers.
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Major In-flight Entertainment & Connectivity Market Drivers
The factors which are responsible for driving the growth of the Global In-flight Entertainment & Connectivity market include the rise in the deliveries of the aircraft along with the increase in the number of passengers in the airlines. The increasing technological advancements for the development of the in-flight entertainment & connectivity systems followed by the growing investments in the research and development activities are some of the key factors propelling the market growth over the forecast period. The international airlines are mainly focusing on enhancing the overall experience of the passengers and the growing need of the business travelers to access the internet, business applications along with the calling facilities in the flight are factors leading to an increase in the demand for the in-flight entertainment & connectivity systems across the world. The significant rise in the competition in the airline industry is also leading to growth in the demand for such systems in the market during the upcoming years. The rise in the total weight of the aircraft along with the regulatory certification and framework are some factors which are hindering the growth of the inflight entertainment & connectivity systems.
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Based on the product, the IFE content is anticipated to lead the market during the forecast period as it enhances the overall passenger’s experience on board. The increasing spending on the content by several airlines is also driving the growth of the market of this segment.
Based on aircraft type, the narrow-body aircraft is projected to grow at a higher CAGR during the forecast period owing to an increase in the volume of deliveries of the aircraft comprising a narrow body structure. The narrow-body aircraft is an airline that is organized along a single aisle approving up to 6 abreast seating in a cabin below a width of 4 meters.
Based on the class, the business class and the first class passenger segment are expected to grow at a higher CAGR during the forecast period owing to the increasing demand of these passengers for better comfort level and other facilitates such as personalized inflight entertainment & communication systems. In order to attract more customers, the airlines are incorporating these systems in the economy class also.
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Regional – Segment Analysis
Based on the region, the Asia-Pacific region is anticipated to lead the market during the forecast period owing to the rapid increase in the passenger traffic along with the rise in the deliveries of aircraft in this region. Countries such as China is expected to play a significant role in the overall increase in the revenue owing to the implementation of latest technologies for the development of aircraft, modifications in the policies and regulations along with the innovations in the models for business.
Top Market Players
Various notable players operating in the Global In-flight Entertainment & Connectivity market include Thales Group, Gogo LLC, Panasonic Avionics Corporation, Rockwell Collins, Inc., Global Eagle Entertainment, Inc., Sitaonair, Zodiac Aerospace, Viasat, Inc., Honeywell International, and Lufthansa Systems GmbH & Co. Kg, among others.
Key Market Developments:
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- In 2019, Thales Group and JetBlue strengthened their partnership by choosing the AVNAT IFE for A220-300 aircraft delivery starting in 2020. The AVANT inflight entertainment system will provide the customers onboard an enhanced experience in the flight through the immense choice of information and entertainment during the flight.
- In 2019, Panasonic Avionics Corporation entered into an agreement with TAP Air Portugal for offering inflight entertainment and connectivity solutions for the 14 A321neo LR aircraft. The system provides immersive and personalized home theatre entertainment experience along with HD screens and the sound audio and video entertainment are available on demand.
Segments covered in the Report:
The global In-flight entertainment & connectivity market is segmented by product, aircraft type, end user, class, and key regions. Based on the product, the market is segmented into IFE connectivity, IFE hardware, and IFE content. The IFE connectivity is further segmented into IFE wired connectivity and IFE wireless connectivity. The IFE hardware is further segmented into portable hardware and non-portable hardware. The IFE content is further segmented into streamed content services and stored content service. Based on aircraft type, the market is segmented into business jets, wide-body aircraft, narrow-body aircraft, and very large aircraft. The end user segment is categorized into OEM and aftermarket. Based on class, the market is segmented into first class, business class, premium luxury, and economy.
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Key questions answered in this research report:
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- At what pace is Global In-flight entertainment & connectivity market growing? What will be the trend in the growth trend in future?
- What are the key restraints and drivers in the Global In-flight entertainment & connectivity market? What will be the impact of restraints and drivers in the future?
- What are the regional revenues and forecast breakdowns? Which are the major regional revenue pockets for growth in the Global In-flight entertainment & connectivity market?
- Which Product generated maximum revenues in 2019 and identify the most promising Product during the forecast period?
- What are the various Aircraft Types of global In-flight Entertainment & Connectivity market and how they are poised to grow?
- What companies are the major participants in this market and their business strategies, how does the competitive landscape look like?
Report Coverage |
Details |
Market Base Year |
2019 |
Market Forecast Period |
2020-2027 |
Market Revenues Currency |
USD Million |
Base Year & Forecast Units |
Revenues (USD Million) |
Market Segment | By Product, By Aircraft Type, By End User, By Class, By Region |
Regional Coverage | Asia Pacific, Europe, North America, and RoW |
Companies Profiled | Thales Group, Gogo LLC, Panasonic Avionics Corporation, Rockwell Collins, Inc., Global Eagle Entertainment, Inc., Sitaonair, Zodiac Aerospace, Viasat, Inc., Honeywell International, and Lufthansa Systems GmbH & Co. Kg, among others; A total of 10 companies covered. |
25% Free Customization Available | We will customize this report up to 25% as a free customization to address our client’s specific requirements |
Market Segmentation
Global In-flight Entertainment & Connectivity Market by Product
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- IFE Connectivity
- IFE Wired Connectivity
- Ethernet Switches
- Wires & Cables
- Control Units
- Others
- IFE Wireless Connectivity
- Wireless Antennas
- Wireless Access Points
- Others
- IFE Wired Connectivity
- IFE Hardware
- Portable Hardware
- Removable Storage Devices
- Dockable Seatback Units
- Others
- Non-Portable Hardware
- Seat Electronic Boxes
- Embedded Seatback Units
- Media Servers
- Others
- Portable Hardware
- IFE Content
- Streamed Content Services
- In-Flight Information
- In-Flight Online Shopping/Advertisement
- In-Flight Media
- In-Flight Internet
- In-Flight Phone/Messaging/Email
- Others
- Stored Content Services
- Streamed Content Services
- IFE Connectivity
Global In-flight Entertainment & Connectivity Market by Aircraft Type
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- Business Jets
- Wide-Body Aircraft
- Narrow-Body Aircraft
- Very Large Aircraft
Global In-flight Entertainment & Connectivity Market by End User
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- OEM
- Aftermarket
Global In-flight Entertainment & Connectivity Market by Class
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- First Class
- Business Class
- Premium Economy
- Economy
Global In-flight Entertainment & Connectivity Market by Region
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North America In-flight Entertainment & Connectivity Market (Option 1: As a part of the free 25% customization)
- North America In-flight Entertainment & Connectivity Market by Product
- North America In-flight Entertainment & Connectivity Market by Aircraft Type
- North America In-flight Entertainment & Connectivity Market by End User
- North America In-flight Entertainment & Connectivity Market by Class
- US In-flight Entertainment & Connectivity Market All-Up
- Canada In-flight Entertainment & Connectivity Market All-Up
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Europe In-flight Entertainment & Connectivity Market (Option 2: As a part of the free 25% customization)
- Europe In-flight Entertainment & Connectivity Market by Product
- Europe In-flight Entertainment & Connectivity Market by Aircraft Type
- Europe In-flight Entertainment & Connectivity Market by End User
- Europe In-flight Entertainment & Connectivity Market by Class
- UK In-flight Entertainment & Connectivity Market All-Up
- Germany In-flight Entertainment & Connectivity Market All-Up
- France In-flight Entertainment & Connectivity Market All-Up
- Spain In-flight Entertainment & Connectivity Market All-Up
- Rest of Europe In-flight Entertainment & Connectivity Market All-Up
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Asia-Pacific In-flight Entertainment & Connectivity Market (Option 3: As a part of the free 25% customization)
- Asia-Pacific In-flight Entertainment & Connectivity Market by Product
- Asia-Pacific In-flight Entertainment & Connectivity Market by Aircraft Type
- Asia-Pacific In-flight Entertainment & Connectivity Market by End User
- Asia-Pacific In-flight Entertainment & Connectivity Market by Class
- China In-flight Entertainment & Connectivity Market All-Up
- India In-flight Entertainment & Connectivity Market All-Up
- Japan In-flight Entertainment & Connectivity Market All-Up
- Rest of APAC In-flight Entertainment & Connectivity Market All-Up
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RoW In-flight Entertainment & Connectivity Market (Option 4: As a part of the free 25% customization)
- RoW In-flight Entertainment & Connectivity Market by Product
- RoW In-flight Entertainment & Connectivity Market by Aircraft Type
- RoW In-flight Entertainment & Connectivity Market by End User
- RoW In-flight Entertainment & Connectivity Market by Class
- Brazil In-flight Entertainment & Connectivity Market All-Up
- South Africa In-flight Entertainment & Connectivity Market All-Up
- Saudi Arabia In-flight Entertainment & Connectivity Market All-Up
- UAE In-flight Entertainment & Connectivity Market All-Up
- Rest of world (remaining countries of the LAMEA region) In-flight Entertainment & Connectivity Market All-Up
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Major Players Operating the In-flight Entertainment & Connectivity (Option 5: As a part of the Free 25% Customization – Profiles of 5 Additional Companies of your Choice)
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- Thales Group
- Gogo LLC
- Panasonic Avionics Corporation
- Rockwell Collins, Inc.
- Global Eagle Entertainment, Inc.
- Sitaonair
- Zodiac Aerospace
- Viasat, Inc.
- Honeywell International
- Lufthansa Systems GmbH & Co. Kg
- Published Date: Oct-2020
- Report Format: Excel/PPT
- Report Code: UP682A-00-0620
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In-flight Entertainment & Connectivity Market by Product (IFE Connectivity, IFE Hardware and IFE Content), By Aircraft Type, By End User, By Class and By Region – Global Opportunities & Forecast, 2020–2027
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