Location-based Virtual Reality (VR) Market By Type, By Application and By Region – Global Opportunities and Forecast, 2020-2027
Location-based Virtual Reality (VR) Market By Type (Hardware, and Software), By Application (VR Arcades, VR Theme Parks, and VR Cinemas), and By Region- Global Opportunities and Forecast, 2020-2027
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Location-based Virtual Reality (VR) Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Location-based Virtual Reality (VR) Market Revenue Forecast till 2027
5. Global Location-based Virtual Reality (VR) Market by Type Revenue Forecast till 2027
5.1. Hardware
5.1.1. Head-Mounted Display
5.1.2. Head-up Displays
5.1.3. Glasses
5.1.4. Sensor
5.1.5. Camera
5.2. Software
6. Global Location-based Virtual Reality (VR) Market by Application Revenue Forecast till 2027
6.1. VR Arcades
6.2. VR Theme Parks
6.3. VR Cinemas
7. Global Location-based Virtual Reality (VR) Market by Region Forecast till 2027
7.1. North America Location-based Virtual Reality (VR) Market Revenue Forecast till 2027
(Option 1: As a part of the free 25% customization)
7.1.1. North America Location-based Virtual Reality (VR) Market by Type
7.1.1.1. Hardware
7.1.1.1.1. Head-Mounted Display
7.1.1.1.2. Head-up Displays
7.1.1.1.3. Glasses
7.1.1.1.4. Sensor
7.1.1.1.5. Camera
7.1.1.2. Software
7.1.2. North America Location-based Virtual Reality (VR) Market by Application
7.1.2.1. VR Arcades
7.1.2.2. VR Theme Parks
7.1.2.3. VR Cinemas
7.1.3. US Location-based Virtual Reality (VR) Market All-Up
7.1.4. Canada Location-based Virtual Reality (VR) Market All-Up
7.2. Europe Location-based Virtual Reality (VR) Market Revenue Forecast till 2027
(Option 2: As a part of the free 25% customization)
7.2.1. Europe Location-based Virtual Reality (VR) Market by Type
7.2.1.1. Hardware
7.2.1.1.1. Head-Mounted Display
7.2.1.1.2. Head-up Displays
7.2.1.1.3. Glasses
7.2.1.1.4. Sensor
7.2.1.1.5. Camera
7.2.1.2. Software
7.2.2. Europe Location-based Virtual Reality (VR) Market by Application
7.2.2.1. VR Arcades
7.2.2.2. VR Theme Parks
7.2.2.3. VR Cinemas
7.2.3. UK Location-based Virtual Reality (VR) Market All-Up
7.2.4. Germany Location-based Virtual Reality (VR) Market All-Up
7.2.5. France Location-based Virtual Reality (VR) Market All-Up
7.2.6. Spain Location-based Virtual Reality (VR) Market All-Up
7.2.7. Rest of Europe Location-based Virtual Reality (VR) Market All-Up
7.3. Asia-Pacific Location-based Virtual Reality (VR) Market Revenue Forecast till 2027
(Option 3: As a part of the free 25% customization)
7.3.1. Asia-Pacific Location-based Virtual Reality (VR) Market by Type
7.3.1.1. Hardware
7.3.1.1.1. Head-Mounted Display
7.3.1.1.2. Head-up Displays
7.3.1.1.3. Glasses
7.3.1.1.4. Sensor
7.3.1.1.5. Camera
7.3.1.2. Software
7.3.2. Asia-Pacific Location-based Virtual Reality (VR) Market by Application
7.3.2.1. VR Arcades
7.3.2.2. VR Theme Parks
7.3.2.3. VR Cinemas
7.3.3. China Location-based Virtual Reality (VR) Market All-Up
7.3.4. India Location-based Virtual Reality (VR) Market All-Up
7.3.5. Japan Location-based Virtual Reality (VR) Market All-Up
7.3.6. Rest of APAC Location-based Virtual Reality (VR) Market All-Up
7.4. RoW Location-based Virtual Reality (VR) Market Revenue Forecast till 2027
(Option 4: As a part of the free 25% customization)
7.4.1. RoW Location-based Virtual Reality (VR) Market by Type
7.4.1.1. Hardware
7.4.1.1.1. Head-Mounted Display
7.4.1.1.2. Head-up Displays
7.4.1.1.3. Glasses
7.4.1.1.4. Sensor
7.4.1.1.5. Camera
7.4.1.2. Software
7.4.2. RoW Location-based Virtual Reality (VR) Market by Application
7.4.2.1. VR Arcades
7.4.2.2. VR Theme Parks
7.4.2.3. VR Cinemas
7.4.3. Brazil Location-based Virtual Reality (VR) Market All-Up
7.4.4. South Africa Location-based Virtual Reality (VR) Market All-Up
7.4.5. Saudi Arabia Location-based Virtual Reality (VR) Market All-Up
7.4.6. UAE Location-based Virtual Reality (VR) Market All-Up
7.4.7. Rest of world (remaining countries of the LAMEA region) Location-based Virtual Reality (VR) Market All-Up
8. Competitive Landscape Analysis
8.1. Porter’s Five Forces Analysis
8.2. Industry – Competitive Landscape
8.3. Market Presence (Intensity Mapping)
8.4. Key Strategic Market Developments
9. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
9.1. The VOID LLC
9.1.1. Company Overview
9.1.2. Key Executives
9.1.3. Product Offerings
9.1.4. Financials
9.1.5. Key Company Developments
9.2. VRstudios, Inc.
9.2.1. Company Overview
9.2.2. Key Executives
9.2.3. Product Offerings
9.2.4. Financials
9.2.5. Key Company Developments
9.3. IMAX Corporation
9.3.1. Company Overview
9.3.2. Key Executives
9.3.3. Product Offerings
9.3.4. Financials
9.3.5. Key Company Developments
9.4. Exit Reality Corporation
9.4.1. Company Overview
9.4.2. Key Executives
9.4.3. Product Offerings
9.4.4. Financials
9.4.5. Key Company Developments
9.5. Zero Latency Pty. Ltd.
9.5.1. Company Overview
9.5.2. Key Executives
9.5.3. Product Offerings
9.5.4. Financials
9.5.5. Key Company Developments
9.6. SpaceVR
9.6.1. Company Overview
9.6.2. Key Executives
9.6.3. Product Offerings
9.6.4. Financials
9.6.5. Key Company Developments
9.7. Survious, Inc.
9.7.1. Company Overview
9.7.2. Key Executives
9.7.3. Product Offerings
9.7.4. Financials
9.7.5. Key Company Developments
9.8. SpringboardVR
9.8.1. Company Overview
9.8.2. Key Executives
9.8.3. Product Offerings
9.8.4. Financials
9.8.5. Key Company Developments
9.9. Hologate
9.9.1. Company Overview
9.9.2. Key Executives
9.9.3. Product Offerings
9.9.4. Financials
9.9.5. Key Company Developments
9.10. Sandbox VR, Inc.
9.10.1. Company Overview
9.10.2. Key Executives
9.10.3. Product Offerings
9.10.4. Financials
9.10.5. Key Company Developments
9.11. Dreamscape Immersive
9.11.1. Company Overview
9.11.2. Key Executives
9.11.3. Product Offerings
9.11.4. Financials
9.11.5. Key Company Developments
10. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
- Published Date: Nov-2020
- Report Format: Excel/PPT
- Report Code: UP847A-00-0620
Licensing Options
Single-User License:
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Location-based Virtual Reality (VR) Market By Type, By Application and By Region – Global Opportunities and Forecast, 2020-2027
$ 4,499.00 – $ 6,649.00