MMORPG Gaming Market Trends Analysis & Industry Analysis Report, 2023-2030
MMORPG Gaming Market was valued at USD 21.3 billion in 2022 and is forecast to touch USD 45.3 billion in 2030, and the market is expected to grow at a CAGR of 9.9% from 2023-2030
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Major MMORPG Gaming Market Drivers
With the growing penetration rate of the internet across the globe, the demand for multiple online role-playing games has increased over the period. According to “International Telecommunication Union”, the global internet penetration rate has increased from nearly 17% in 2005 to more than 53% in 2019 which reflects the increasing number of internet consumers that have drastically changed the scenario of the global MMORPG gaming market. Furthermore, during the COVID-19 initial phase lockdown and social distancing norms, the global multiple online role-playing games were highly adopted by most of the teenage population across the globe, which has significantly impacted the MMORPG market a healthy note. According to Verizon, the increase in gaming traffic was witnessed during peak hours by 75% over the past few months.
In addition, strategic initiatives by the players in developing games, which therefore contributes to the growth of the market, for instance, in July 2019, Amazon Game Studios announced a new “The Lord of the Rings” game, coming to consoles. The company has entered into a strategic partnership with Leyou Technologies and Middle-earth Enterprises to develop this game, which has driven the demand for the product across the regions.
Restraint in the MMORPG Gaming Market
However, the increasing data security breaches and cyber-attacks through MMORPG game servers is restraining the market’s growth. For instance, in May 2020, ESET, a security firm based in the Asia Pacific, published a report where they have mentioned the name of popular gaming companies who were majorly affected by “build orchestration server,” hijacking. The company has briefed that most of the gaming companies of South Korea have been affected by the increasing cybersecurity problems.
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Device – Segment Analysis
Based on the device, mobile device segment is expected to grow at a higher CAGR in the global MMORPG market over the forecast period. This is due to the increasing number of smartphones across the world, which has contributed to the growth of the MMORPG market. According to GSMA, the adoption of the smartphone is expected to increase from 64% in 2019 to 81% in 2025. Tablets are estimated to drive the growth of the mobile device segment owing to advantages such as larger displays and better viewing experience.
Type – Segment Analysis
Based on the type, online segment is expected to grow at a higher CAGR in the global MMORPG market over the forecast period. Increasing demand for multiplayer games is driving the demand for online games as they facilitate in-game communication and improve the overall experience. Market players are involved in the development of the games for example, Xbox Live by Microsoft Corporation and PlayStation Network by Sony Corporation has gained much prominence through the online platform.
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Regional – Segment Analysis:
Based on the region, North America region is expected to dominate the global MMORPG gaming market over the forecast period. According to the Enterprise Software Association, 60% of Americans play video games daily, and 56% of gamers play multiplayer games at least once a week. Furthermore, key technology vendors in the region are investing continuously for example, in May 2020, Amazon ramped up its expansion into the MMORPG gaming industry with the release of “Crucible.” Further, Google LLC is also opening its in-house gaming studio in Montreal, Canada, to develop games for its Stadia streaming service. Apple launched the Arcade subscription services, and Facebook has been strengthening its foothold in VR games with two significant studio acquisitions in 2020.
Top Market Players
Various notable players operating in the market include Activision Publishing, Inc., Electronic Arts Inc., NCSOFT Corporation, Amazon, NEXON America Inc., JAGEX, Bright Star Studios, Daybreak Game Company LLC., CCP ehf., and NetEase, Inc, among others.
Key Developments:
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- In 2020, NEXON America Inc., introduced V4, a new AAA cross-platform MMORPG, on mobiles via the App Store and Google Pay. It is developed by NAT GAMES Co. Ltd., a consolidated subsidiary of Nexon.
Segments covered in the Report:
The global MMORPG gaming market has been segmented based on device, type, and regions. Based on device, the market is segmented into console, mobile and computer. Based on type, the market is segmented into console, mobile and computer.
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Report Coverage |
Details |
Market Revenues (2022) |
USD 21.3 billion |
Market Base Year |
2022 |
Market Forecast Period |
2023-2030 |
Base Year & Forecast Units |
Revenues (USD Billion) |
Market Segment | By Device, By Type, By Region |
Regional Coverage | Asia Pacific, Europe, North America, and RoW |
Companies Profiled | Activision Publishing, Inc., Electronic Arts Inc., NCSOFT Corporation, Amazon, NEXON America Inc., JAGEX, Bright Star Studios, Daybreak Game Company LLC., CCP ehf., NetEase, Inc, among others; a total of 10 companies covered. |
25% Free Customization Available | We will customize this report up to 25% as a free customization to address our client’s specific requirements |
Market Segmentation
Global MMORPG Gaming Market by Device
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- Console
- Mobile
- Computer
Global MMORPG Gaming Market by Type
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- Online
- Offline
Global MMORPG Gaming Market by Region
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North America MMORPG Gaming Market (Option 1: As a part of the free 25% customization)
- By Device
- By Type
- US Market All-Up
- Canada Market All-Up
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Europe MMORPG Gaming Market (Option 2: As a part of the free 25% customization)
- By Device
- By Type
- UK Market All-Up
- Germany Market All-Up
- France Market All-Up
- Spain Market All-Up
- Rest of Europe Market All-Up
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Asia-Pacific MMORPG Gaming Market (Option 3: As a part of the free 25% customization)
- By Device
- By Type
- China Market All-Up
- India Market All-Up
- Japan Market All-Up
- Rest of APAC Market All-Up
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RoW MMORPG Gaming Market (Option 4: As a part of the free 25% customization)
- By Device
- By Type
- Brazil Market All-Up
- South Africa Market All-Up
- Saudi Arabia Market All-Up
- UAE Market All-Up
- Rest of world (remaining countries of the LAMEA region) Market All-Up
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Major Players Operating in the MMORPG Gaming (Option 5: As a part of the Free 25% Customization – Profiles of 5 Additional Companies of your Choice)
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- Activision Publishing, Inc
- Electronic Arts Inc
- NCSOFT Corporation
- Amazon
- NEXON America Inc.,
- JAGEX
- Bright Star Studios
- Daybreak Game Company LLC
- CCP ehf
- NetEase, Inc.
Frequently Asked Question About This Report
MMORPG GAMING MARKET [UP1985-001001]
The major players operating in the market include Activision Publishing, Inc., Electronic Arts Inc., NCSOFT Corporation, Amazon, NEXON America Inc., JAGEX, Bright Star Studios, Daybreak Game Company LLC., CCP ehf., and NetEase, Inc, among others.
The mobile device segment is expected to grow at a higher CAGR in the MMORPG market over the forecast period. This is due to the increasing number of smartphones across the world, which has contributed to the growth of the MMORPG market
North America region is expected to dominate the global MMORPG gaming market over the forecast period. According to the Enterprise Software Association, 60% of Americans play video games daily, and 56% of gamers play multiplayer games at least once a week.
- Published Date: Jun - 2023
- Report Format: Excel/PPT
- Report Code: UP1985-001001
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Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
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Report is shared with unlimited user (employees) of the purchasing corporation only
MMORPG Gaming Market Trends Analysis & Industry Analysis Report, 2023-2030
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