Mobile Application Market by Categories, By Business Model, By Market Participants and By Region – Global Opportunities & Forecast, 2022-2029
Mobile Application Market by Categories (Game Applications, Social Networking Applications, Books, Entertainment, Business & Finance, Lifestyle, Productivity Travel, Navigation, Utility, Others), By Business Model (Native Mobile Application Store, Third-party App Store), By Market Participants (OS/Handset Manufacturers, Application Developers, Operators) and By Region
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Mobile Application Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Mobile Application Market Revenue Forecast till 2029
5. Global Mobile Application Market by Categories Revenue Forecast till 2029
5.1. Games
5.2. Social Networking
5.3. Books
5.4. Entertainment
5.5. Business and Finance
5.6. Lifestyle
5.7. Productivity
5.8. Travel
5.9. Navigation
5.10. Utilities
5.11. Others
6. Global Mobile Application Market by Business Model (Store) Revenue Forecast till 2029
6.1. Native or on deck
6.2. Third party or off deck
7. Global Mobile Application Market by Participants Revenue Forecast till 2029
7.1. OS/handset manufacturers
7.2. Application developers
7.3. Operators
8. Global Mobile Application Market by Region Forecast till 2029
8.1. North America Mobile Application Market Revenue Forecast till 2029
(Option 1: As a part of the free 25% customization)
8.1.1. North America Mobile Application Market by Categories
8.1.1.1. Games
8.1.1.2. Social Networking
8.1.1.3. Books
8.1.1.4. Entertainment
8.1.1.5. Business and Finance
8.1.1.6. Lifestyle
8.1.1.7. Productivity
8.1.1.8. Travel
8.1.1.9. Navigation
8.1.1.10. Utilities
8.1.1.11. Others
8.1.2. North America Mobile Application Market by Business Model (Store)
8.1.2.1. Native or on deck
8.1.2.2. Third party or off deck
8.1.3. North America Mobile Application Market by Participants
8.1.3.1. OS/handset manufacturers
8.1.3.2. Application developers
8.1.3.3. Operators
8.1.4. US Mobile Application Market All-Up
8.1.5. Canada Mobile Application Market All-Up
8.2. Europe Mobile Application Market Revenue Forecast till Mobile Application Market is estimated to grow at a robust CAGR of 9.1% during the forecast period 2022 to 2029.
(Option 2: As a part of the free 25% customization)
8.2.1. Europe Mobile Application Market by Categories
8.2.1.1. Games
8.2.1.2. Social Networking
8.2.1.3. Books
8.2.1.4. Entertainment
8.2.1.5. Business and Finance
8.2.1.6. Lifestyle
8.2.1.7. Productivity
8.2.1.8. Travel
8.2.1.9. Navigation
8.2.1.10. Utilities
8.2.1.11. Others
8.2.2. Europe Mobile Application Market by Business Model (Store)
8.2.2.1. Native or on deck
8.2.2.2. Third party or off deck
8.2.3. Europe Mobile Application Market by Participants
8.2.3.1. OS/handset manufacturers
8.2.3.2. Application developers
8.2.3.3. Operators
8.2.4. UK Mobile Application Market All-Up
8.2.5. Germany Mobile Application Market All-Up
8.2.6. France Mobile Application Market All-Up
8.2.7. Spain Mobile Application Market All-Up
8.2.8. Rest of Europe Mobile Application Market All-Up
8.3. Asia-Pacific Mobile Application Market Revenue Forecast till 2029
(Option 3: As a part of the free 25% customization)
8.3.1. Asia-Pacific Mobile Application Market by Categories
8.3.1.1. Games
8.3.1.2. Social Networking
8.3.1.3. Books
8.3.1.4. Entertainment
8.3.1.5. Business and Finance
8.3.1.6. Lifestyle
8.3.1.7. Productivity
8.3.1.8. Travel
8.3.1.9. Navigation
8.3.1.10. Utilities
8.3.1.11. Others
8.3.2. Asia-Pacific Mobile Application Market by Business Model (Store)
8.3.2.1. Native or on deck
8.3.2.2. Third party or off deck
8.3.3. Asia-Pacific Mobile Application Market by Participants
8.3.3.1. OS/handset manufacturers
8.3.3.2. Application developers
8.3.3.3. Operators
8.3.4. China Mobile Application Market All-Up
8.3.5. India Mobile Application Market All-Up
8.3.6. Japan Mobile Application Market All-Up
8.3.7. Rest of APAC Mobile Application Market All-Up
8.4. RoW Mobile Application Market Revenue Forecast till 2029
(Option 4: As a part of the free 25% customization)
8.4.1. RoW Mobile Application Market by Categories
8.4.1.1. Games
8.4.1.2. Social Networking
8.4.1.3. Books
8.4.1.4. Entertainment
8.4.1.5. Business and Finance
8.4.1.6. Lifestyle
8.4.1.7. Productivity
8.4.1.8. Travel
8.4.1.9. Navigation
8.4.1.10. Utilities
8.4.1.11. Others
8.4.2. RoW Mobile Application Market by Business Model (Store)
8.4.2.1. Native or on deck
8.4.2.2. Third party or off deck
8.4.3. RoW Mobile Application Market by Participants
8.4.3.1. OS/handset manufacturers
8.4.3.2. Application developers
8.4.3.3. Operators
8.4.4. Brazil Mobile Application Market All-Up
8.4.5. South Africa Mobile Application Market All-Up
8.4.6. Saudi Arabia Mobile Application Market All-Up
8.4.7. UAE Mobile Application Market All-Up
8.4.8. Rest of world (remaining countries of the LAMEA region) Mobile Application Market All-Up
9. Competitive Landscape Analysis
9.1. Porter’s Five Forces Analysis
9.2. Industry – Competitive Landscape
9.3. Market Presence (Intensity Mapping)
9.4. Key Strategic Market Developments
10. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
10.1. Apple Inc
10.1.1. Company Overview
10.1.2. Key Executives
10.1.3. Footprint & Employee Strength
10.1.4. Product Offerings
10.1.5. Financials
10.1.6. Key Company Developments
10.2. Google LLC
10.2.1. Company Overview
10.2.2. Key Executives
10.2.3. Footprint & Employee Strength
10.2.4. Product Offerings
10.2.5. Financials
10.2.6. Key Company Developments
10.3. Microsoft Corporation
10.3.1. Company Overview
10.3.2. Key Executives
10.3.3. Footprint & Employee Strength
10.3.4. Product Offerings
10.3.5. Financials
10.3.6. Key Company Developments
10.4. China Mobile Ltd
10.4.1. Company Overview
10.4.2. Key Executives
10.4.3. Footprint & Employee Strength
10.4.4. Product Offerings
10.4.5. Financials
10.4.6. Key Company Developments
10.5. Spigot Inc, (Getjar)
10.5.1. Company Overview
10.5.2. Key Executives
10.5.3. Footprint & Employee Strength
10.5.4. Product Offerings
10.5.5. Financials
10.5.6. Key Company Developments
10.6. Handster Inc
10.6.1. Company Overview
10.6.2. Key Executives
10.6.3. Footprint & Employee Strength
10.6.4. Product Offerings
10.6.5. Financials
10.6.6. Key Company Developments
10.7. LG Electronics
10.7.1. Company Overview
10.7.2. Key Executives
10.7.3. Footprint & Employee Strength
10.7.4. Product Offerings
10.7.5. Financials
10.7.6. Key Company Developments
10.8. Palm Inc
10.8.1. Company Overview
10.8.2. Key Executives
10.8.3. Footprint & Employee Strength
10.8.4. Product Offerings
10.8.5. Financials
10.8.6. Key Company Developments
10.9. Nokia Corporation
10.9.1. Company Overview
10.9.2. Key Executives
10.9.3. Footprint & Employee Strength
10.9.4. Product Offerings
10.9.5. Financials
10.9.6. Key Company Developments
10.10. Samsung Electronics Co. Ltd
10.10.1. Company Overview
10.10.2. Key Executives
10.10.3. Footprint & Employee Strength
10.10.4. Product Offerings
10.10.5. Financials
10.10.6. Key Company Developments
11. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
- Published Date: Aug-2021
- Report Format: Excel/PPT
- Report Code: UP984A-00-0620
Licensing Options
Single-User License:
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Mobile Application Market by Categories, By Business Model, By Market Participants and By Region – Global Opportunities & Forecast, 2022-2029
$ 4,499.00 – $ 6,649.00