Mobile Game Market Size, Statistics, Growth opportunities, Trends Analysis, Market Scope & Global Industry Forecast Report, 2020-2027
Mobile Game Market Size, Statistics, Growth Rate, and Trends Analysis Report by Application (Entertainment, Education and Electronic Sports), By Age Group (Children, Teenagers, and Adults), By Game Type (Puzzle, Action/Adventure, Arcade, Simulation, Strategy, Sports, and Others), By Platform (Android, iOS, and Others) and By Type (Online and Offline) and By Region – Global Opportunities & Forecast, 2020-2027
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Mobile Game Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Mobile Game Market Revenue Forecast till 2027
5. Global Mobile Game Market by Application Revenue Forecast till 2027
5.1. Entertainment
5.2. Education
5.3. Electronic Sports
6. Global Mobile Game Market by Age Group Revenue Forecast till 2027
6.1. Children
6.2. Teenagers
6.3. Adults
7. Global Mobile Game Market by Game Type Revenue Forecast till 2027
7.1. Puzzle
7.1.1. 3-match games
7.1.2. Others
7.2. Action/Adventure
7.3. Arcade
7.4. Simulation
7.5. Strategy
7.6. Sports
7.7. Others
8. Global Mobile Game Market by Platform Revenue Forecast till 2027
8.1. Android
8.2. iOS
8.3. Others
9. Global Mobile Game Market by Type Revenue Forecast till 2027
9.1. Online
9.2. Offline
10. Global Mobile Game Market by Region Forecast till 2027
10.1. North America Mobile Game Market Revenue Forecast till 2027
(Option 1: As a part of the free 25% customization)
10.1.1. North America Mobile Game Market by Application
10.1.1.1. Entertainment
10.1.1.2. Education
10.1.1.3. Electronic Sports
10.1.2. North America Mobile Game Market by Age Group
10.1.2.1. Children
10.1.2.2. Teenagers
10.1.2.3. Adults
10.1.3. North America Mobile Game Market by Game Type
10.1.3.1. Puzzle
10.1.3.1.1. 3-match games
10.1.3.1.2. Others
10.1.3.2. Action/Adventure
10.1.3.3. Arcade
10.1.3.4. Simulation
10.1.3.5. Strategy
10.1.3.6. Sports
10.1.3.7. Others
10.1.3.8.
10.1.4. North America Mobile Game Market by Platform
10.1.4.1. Android
10.1.4.2. iOS
10.1.4.3. Others
10.1.5. North America Mobile Game Market by Type
10.1.5.1. Online
10.1.5.2. Offline
10.1.6. US Mobile Game Market All-Up
10.1.7. Canada Mobile Game Market All-Up
10.2. Europe Mobile Game Market Revenue Forecast till 2027
(Option 2: As a part of the free 25% customization)
10.2.1. Europe Mobile Game Market by Application
10.2.1.1. Entertainment
10.2.1.2. Education
10.2.1.3. Electronic Sports
10.2.2. Europe Mobile Game Market by Age Group
10.2.2.1. Children
10.2.2.2. Teenagers
10.2.2.3. Adults
10.2.3. Europe Mobile Game Market by Game Type
10.2.3.1. Puzzle
10.2.3.1.1. 3-match games
10.2.3.1.2. Others
10.2.3.2. Action/Adventure
10.2.3.3. Arcade
10.2.3.4. Simulation
10.2.3.5. Strategy
10.2.3.6. Sports
10.2.3.7. Others
10.2.3.8.
10.2.4. Europe Mobile Game Market by Platform
10.2.4.1. Android
10.2.4.2. iOS
10.2.4.3. Others
10.2.5. Europe Mobile Game Market by Type
10.2.5.1. Online
10.2.5.2. Offline
10.2.6. UK Mobile Game Market All-Up
10.2.7. Germany Mobile Game Market All-Up
10.2.8. France Mobile Game Market All-Up
10.2.9. Spain Mobile Game Market All-Up
10.2.10. Rest of Europe Mobile Game Market All-Up
10.3. Asia-Pacific Mobile Game Market Revenue Forecast till 2027
(Option 3: As a part of the free 25% customization)
10.3.1. Asia-Pacific Mobile Game Market by Application
10.3.1.1. Entertainment
10.3.1.2. Education
10.3.1.3. Electronic Sports
10.3.2. Asia-Pacific Mobile Game Market by Age Group
10.3.2.1. Children
10.3.2.2. Teenagers
10.3.2.3. Adults
10.3.3. Asia-Pacific Mobile Game Market by Game Type
10.3.3.1. Puzzle
10.3.3.1.1. 3-match games
10.3.3.1.2. Others
10.3.3.2. Action/Adventure
10.3.3.3. Arcade
10.3.3.4. Simulation
10.3.3.5. Strategy
10.3.3.6. Sports
10.3.3.7. Others
10.3.3.8.
10.3.4. Asia-Pacific Mobile Game Market by Platform
10.3.4.1. Android
10.3.4.2. iOS
10.3.4.3. Others
10.3.5. Asia-Pacific Mobile Game Market by Type
10.3.5.1. Online
10.3.5.2. Offline
10.3.6. China Mobile Game Market All-Up
10.3.7. India Mobile Game Market All-Up
10.3.8. Japan Mobile Game Market All-Up
10.3.9. Rest of APAC Mobile Game Market All-Up
10.4. RoW Mobile Game Market Revenue Forecast till 2027
(Option 4: As a part of the free 25% customization)
10.4.1. RoW Mobile Game Market by Application
10.4.1.1. Entertainment
10.4.1.2. Education
10.4.1.3. Electronic Sports
10.4.2. RoW Mobile Game Market by Age Group
10.4.2.1. Children
10.4.2.2. Teenagers
10.4.2.3. Adults
10.4.3. RoW Mobile Game Market by Game Type
10.4.3.1. Puzzle
10.4.3.1.1. 3-match games
10.4.3.1.2. Others
10.4.3.2. Action/Adventure
10.4.3.3. Arcade
10.4.3.4. Simulation
10.4.3.5. Strategy
10.4.3.6. Sports
10.4.3.7. Others
10.4.3.8.
10.4.4. RoW Mobile Game Market by Platform
10.4.4.1. Android
10.4.4.2. iOS
10.4.4.3. Others
10.4.5. RoW Mobile Game Market by Type
10.4.5.1. Online
10.4.5.2. Offline
10.4.6. Brazil Mobile Game Market All-Up
10.4.7. South Africa Mobile Game Market All-Up
10.4.8. Saudi Arabia Mobile Game Market All-Up
10.4.9. UAE Mobile Game Market All-Up
10.4.10. Rest of world (remaining countries of the LAMEA region) Mobile Game Market All-Up
11. Competitive Landscape Analysis
11.1. Porter’s Five Forces Analysis
11.2. Industry – Competitive Landscape
11.3. Market Presence (Intensity Mapping)
11.4. Key Strategic Market Developments
12. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
12.1. Tencent
12.1.1. Company Overview
12.1.2. Key Executives
12.1.3. Footprint & Employee Strength
12.1.4. Product Offerings
12.1.5. Financials
12.1.6. Key Company Developments
12.2. Zynga Inc.
12.2.1. Company Overview
12.2.2. Key Executives
12.2.3. Footprint & Employee Strength
12.2.4. Product Offerings
12.2.5. Financials
12.2.6. Key Company Developments
12.3. Supercell Ltd
12.3.1. Company Overview
12.3.2. Key Executives
12.3.3. Footprint & Employee Strength
12.3.4. Product Offerings
12.3.5. Financials
12.3.6. Key Company Developments
12.4. Activision Blizzard, Inc.
12.4.1. Company Overview
12.4.2. Key Executives
12.4.3. Footprint & Employee Strength
12.4.4. Product Offerings
12.4.5. Financials
12.4.6. Key Company Developments
12.5. Electronic Arts Inc.
12.5.1. Company Overview
12.5.2. Key Executives
12.5.3. Footprint & Employee Strength
12.5.4. Product Offerings
12.5.5. Financials
12.5.6. Key Company Developments
12.6. IGG
12.6.1. Company Overview
12.6.2. Key Executives
12.6.3. Footprint & Employee Strength
12.6.4. Product Offerings
12.6.5. Financials
12.6.6. Key Company Developments
12.7. Machine Zone, Inc.
12.7.1. Company Overview
12.7.2. Key Executives
12.7.3. Footprint & Employee Strength
12.7.4. Product Offerings
12.7.5. Financials
12.7.6. Key Company Developments
12.8. Kabam Games, Inc.
12.8.1. Company Overview
12.8.2. Key Executives
12.8.3. Footprint & Employee Strength
12.8.4. Product Offerings
12.8.5. Financials
12.8.6. Key Company Developments
12.9. NetEase, Inc.
12.9.1. Company Overview
12.9.2. Key Executives
12.9.3. Footprint & Employee Strength
12.9.4. Product Offerings
12.9.5. Financials
12.9.6. Key Company Developments
12.10. Warner Bros. Entertainment Inc
12.10.1. Company Overview
12.10.2. Key Executives
12.10.3. Footprint & Employee Strength
12.10.4. Product Offerings
12.10.5. Financials
12.10.6. Key Company Developments
13. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
- Published Date: Jan - 2021
- Report Format: Excel/PPT
- Report Code: UP1915-001001
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The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Mobile Game Market Size, Statistics, Growth opportunities, Trends Analysis, Market Scope & Global Industry Forecast Report, 2020-2027
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