Sports Technology Market Size, Growth Opportunities, Trends Analysis & Global Industry Forecast Report, 2023-2030
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Sports Technology Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Sports Technology Market Revenue Forecast till 2030
5. Global Sports Technology Market by Component Revenue Forecast till 2030
5.1. Hardware
5.2. Software
5.3. Services
6. Global Sports Technology Market by Technology Revenue Forecast till 2030
6.1. Tracking System/Hawk-Eye Technology
6.2. Broadcast Technology
6.3. Virtual Reality
6.4. Wearable Technology
6.5. Other Technologies
7. Global Sports Technology Market by Region Forecast till 2030
7.1. North America Sports Technology Market Revenue Forecast till 2030
(Option 1: As a part of the free 25% customization)
7.1.1. North America Sports Technology Market by Component
7.1.1.1. Hardware
7.1.1.2. Software
7.1.1.3. Services
7.1.2. North America Sports Technology Market by Technology
7.1.2.1. Tracking System/Hawk-Eye Technology
7.1.2.2. Broadcast Technology
7.1.2.3. Virtual Reality
7.1.2.4. Wearable Technology
7.1.2.5. Other Technologies
7.1.3. US Sports Technology Market All-Up
7.1.4. Canada Sports Technology Market All-Up
7.2. Europe Sports Technology Market Revenue Forecast till 2030
(Option 2: As a part of the free 25% customization)
7.2.1. Europe Sports Technology Market by Component
7.2.1.1. Hardware
7.2.1.2. Software
7.2.1.3. Services
7.2.2. Europe Sports Technology Market by Technology
7.2.2.1. Tracking System/Hawk-Eye Technology
7.2.2.2. Broadcast Technology
7.2.2.3. Virtual Reality
7.2.2.4. Wearable Technology
7.2.2.5. Other Technologies
7.2.3. UK Sports Technology Market All-Up
7.2.4. Germany Sports Technology Market All-Up
7.2.5. France Sports Technology Market All-Up
7.2.6. Spain Sports Technology Market All-Up
7.2.7. Rest of Europe Sports Technology Market All-Up
7.3. Asia-Pacific Sports Technology Market Revenue Forecast till 2030
(Option 3: As a part of the free 25% customization)
7.3.1. Asia-Pacific Sports Technology Market by Component
7.3.1.1. Hardware
7.3.1.2. Software
7.3.1.3. Services
7.3.2. Asia-Pacific Sports Technology Market by Technology
7.3.2.1. Tracking System/Hawk-Eye Technology
7.3.2.2. Broadcast Technology
7.3.2.3. Virtual Reality
7.3.2.4. Wearable Technology
7.3.2.5. Other Technologies
7.3.3. China Sports Technology Market All-Up
7.3.4. India Sports Technology Market All-Up
7.3.5. Japan Sports Technology Market All-Up
7.3.6. Rest of APAC Sports Technology Market All-Up
7.4. RoW Sports Technology Market Revenue Forecast till 2030
(Option 4: As a part of the free 25% customization)
7.4.1. RoW Sports Technology Market by Component
7.4.1.1. Hardware
7.4.1.2. Software
7.4.1.3. Services
7.4.2. RoW Sports Technology Market by Technology
7.4.2.1. Tracking System/Hawk-Eye Technology
7.4.2.2. Broadcast Technology
7.4.2.3. Virtual Reality
7.4.2.4. Wearable Technology
7.4.2.5. Other Technologies
7.4.3. Brazil Sports Technology Market All-Up
7.4.4. South Africa Sports Technology Market All-Up
7.4.5. Saudi Arabia Sports Technology Market All-Up
7.4.6. UAE Sports Technology Market All-Up
7.4.7. Rest of world (remaining countries of the LAMEA region) Sports Technology Market All-Up
8. Competitive Landscape Analysis
8.1. Porter’s Five Forces Analysis
8.2. Industry – Competitive Landscape
8.3. Market Presence (Intensity Mapping)
8.4. Key Strategic Market Developments
9. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
9.1. ATO-GEAR B.V.
9.1.1. Company Overview
9.1.2. Key Executives
9.1.3. Footprint & Employee Strength
9.1.4. Product Offerings
9.1.5. Financials
9.1.6. Key Company Developments
9.2. Catapult Group International Ltd
9.2.1. Company Overview
9.2.2. Key Executives
9.2.3. Footprint & Employee Strength
9.2.4. Product Offerings
9.2.5. Financials
9.2.6. Key Company Developments
9.3. ChyronHego Corporation
9.3.1. Company Overview
9.3.2. Key Executives
9.3.3. Footprint & Employee Strength
9.3.4. Product Offerings
9.3.5. Financials
9.3.6. Key Company Developments
9.4. EON Reality
9.4.1. Company Overview
9.4.2. Key Executives
9.4.3. Footprint & Employee Strength
9.4.4. Product Offerings
9.4.5. Financials
9.4.6. Key Company Developments
9.5. TrinityVR, Inc.
9.5.1. Company Overview
9.5.2. Key Executives
9.5.3. Footprint & Employee Strength
9.5.4. Product Offerings
9.5.5. Financials
9.5.6. Key Company Developments
9.6. ROTXX, INC.
9.6.1. Company Overview
9.6.2. Key Executives
9.6.3. Footprint & Employee Strength
9.6.4. Product Offerings
9.6.5. Financials
9.6.6. Key Company Developments
9.7. Hawk-Eye Innovations Ltd.
9.7.1. Company Overview
9.7.2. Key Executives
9.7.3. Footprint & Employee Strength
9.7.4. Product Offerings
9.7.5. Financials
9.7.6. Key Company Developments
9.8. STATSports Group
9.8.1. Company Overview
9.8.2. Key Executives
9.8.3. Footprint & Employee Strength
9.8.4. Product Offerings
9.8.5. Financials
9.8.6. Key Company Developments
9.9. Strivr Labs, Inc.
9.9.1. Company Overview
9.9.2. Key Executives
9.9.3. Footprint & Employee Strength
9.9.4. Product Offerings
9.9.5. Financials
9.9.6. Key Company Developments
9.10. Zebra Technologies Corp.
9.10.1. Company Overview
9.10.2. Key Executives
9.10.3. Footprint & Employee Strength
9.10.4. Product Offerings
9.10.5. Financials
9.10.6. Key Company Developments
10. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
*The list of companies is based on preliminary research in this sample report, the companies in the final report may change based on research findings.
- Published Date: Jul - 2023
- Report Format: Excel/PPT
- Report Code: UP2233-001001
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The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Sports Technology Market Size, Growth Opportunities, Trends Analysis & Global Industry Forecast Report, 2023-2030
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