Video Game Market Share, Size, Growth Industry Statistics, Revenue & Market Segmentation Report by Device Type (Tablet, Smartphone, Console, PC, and Others), By Genre (Action Games, Shooter Games, Role-Playing Games, Sports Games, Racing Games, Adventure Games, Strategy Games, and Others), By Age Group, By Platform Type, By Gamer Type, and By Region – Global Opportunities & Forecast, 2022-2029 Research Report
1. Executive Summary
1.1. Key Market Insights
2. Introduction
2.1. Study Objectives
2.2. Market Definition
2.2.1. Market Covered
2.2.2. Regional Coverage
2.2.3. Study Years & Currency
2.3. Market Stakeholders
2.4. Key Questions this Study will Answer
2.5. GMI Research’s Approach & Methodology
2.5.1. Research Data
2.5.2. Primary Data
2.5.3. Demand Side and Supply Side Analysis
2.5.4. Market Size Estimation
2.5.5. Research Assumptions
3. Global Video Game Market- Overview
3.1. Introduction
3.2. Market Segmentation
3.3. Value Chain Analysis
3.4. Market Drivers
3.5. Market Restraints
3.6. Market Trends
4. Global Video Game Market Revenue Forecast till 2029
5. Global Video Game Market by Device Type Revenue Forecast till 2029
5.1. Tablet
5.2. Smartphone
5.3. Console
5.4. PC
5.5. Others
6. Global Video Game Market by Genre Revenue Forecast till 2029
6.1. Action Games
6.2. Shooter Games
6.3. Role-Playing Games
6.4. Sports Games
6.5. Racing Games
6.6. Adventure Games
6.7. Strategy Games
6.8. Others
7. Global Video Game Market by Age Group Revenue Forecast till 2029
7.1. Age Group 10-20
7.2. Age Group 21-35
7.3. Age Group 36-50
7.4. Age Group 51-65
8. Global Video Game Market by Platform Type Revenue Forecast till 2029
8.1. Online Games
8.2. Offline Games
9. Global Video Game Market by Gamer Type Revenue Forecast till 2029
9.1. Casual Gamers
9.2. Extreme Gamers
10. Global Video Game Market by Region Forecast till 2029
10.1. North America Video Game Market Revenue Forecast till 2029
(Option 1: As a part of the free 25% customization)
10.1.1. North America Video Game Market by Device Type
10.1.1.1. Tablet
10.1.1.2. Smartphone
10.1.1.3. Console
10.1.1.4. PC
10.1.1.5. Others
10.1.2. North America Video Game Market by Genre
10.1.2.1. Action Games
10.1.2.2. Shooter Games
10.1.2.3. Role-Playing Games
10.1.2.4. Sports Games
10.1.2.5. Racing Games
10.1.2.6. Adventure Games
10.1.2.7. Strategy Games
10.1.2.8. Others
10.1.3. North America Video Game Market by Age Group
10.1.3.1. Age Group 10-20
10.1.3.2. Age Group 21-35
10.1.3.3. Age Group 36-50
10.1.3.4. Age Group 51-65
10.1.4. North America Video Game Market by Platform Type
10.1.4.1. Online Games
10.1.4.2. Offline Games
10.1.5. North America Video Game Market by Gamer Type
10.1.5.1. Casual Gamers
10.1.5.2. Extreme Gamers
10.1.6. US Video Game Market All-Up
10.1.7. Canada Video Game Market All-Up
10.2. Europe Video Game Market Revenue Forecast till 2029
(Option 2: As a part of the free 25% customization)
10.2.1. Europe Video Game Market by Device Type
10.2.1.1. Tablet
10.2.1.2. Smartphone
10.2.1.3. Console
10.2.1.4. PC
10.2.1.5. Others
10.2.2. Europe Video Game Market by Genre
10.2.2.1. Action Games
10.2.2.2. Shooter Games
10.2.2.3. Role-Playing Games
10.2.2.4. Sports Games
10.2.2.5. Racing Games
10.2.2.6. Adventure Games
10.2.2.7. Strategy Games
10.2.2.8. Others
10.2.3. Europe Video Game Market by Age Group
10.2.3.1. Age Group 10-20
10.2.3.2. Age Group 21-35
10.2.3.3. Age Group 36-50
10.2.3.4. Age Group 51-65
10.2.4. Europe Video Game Market by Platform Type
10.2.4.1. Online Games
10.2.4.2. Offline Games
10.2.5. Europe Video Game Market by Gamer Type
10.2.5.1. Casual Gamers
10.2.5.2. Extreme Gamers
10.2.6. UK Video Game Market All-Up
10.2.7. Germany Video Game Market All-Up
10.2.8. France Video Game Market All-Up
10.2.9. Spain Video Game Market All-Up
10.2.10. Rest of Europe Video Game Market All-Up
10.3. Asia-Pacific Video Game Market Revenue Forecast till 2029
(Option 3: As a part of the free 25% customization)
10.3.1. Asia-Pacific Video Game Market by Device Type
10.3.1.1. Tablet
10.3.1.2. Smartphone
10.3.1.3. Console
10.3.1.4. PC
10.3.1.5. Others
10.3.2. Asia-Pacific Video Game Market by Genre
10.3.2.1. Action Games
10.3.2.2. Shooter Games
10.3.2.3. Role-Playing Games
10.3.2.4. Sports Games
10.3.2.5. Racing Games
10.3.2.6. Adventure Games
10.3.2.7. Strategy Games
10.3.2.8. Others
10.3.3. Asia-Pacific Video Game Market by Age Group
10.3.3.1. Age Group 10-20
10.3.3.2. Age Group 21-35
10.3.3.3. Age Group 36-50
10.3.3.4. Age Group 51-65
10.3.4. Asia-Pacific Video Game Market by Platform Type
10.3.4.1. Online Games
10.3.4.2. Offline Games
10.3.5. Asia-Pacific Video Game Market by Gamer Type
10.3.5.1. Casual Gamers
10.3.5.2. Extreme Gamers
10.3.6. China Video Game Market All-Up
10.3.7. India Video Game Market All-Up
10.3.8. Japan Video Game Market All-Up
10.3.9. Rest of APAC Video Game Market All-Up
10.4. RoW Video Game Market Revenue Forecast till 2029
(Option 4: As a part of the free 25% customization)
10.4.1. RoW Video Game Market by Device Type
10.4.1.1. Tablet
10.4.1.2. Smartphone
10.4.1.3. Console
10.4.1.4. PC
10.4.1.5. Others
10.4.2. RoW Video Game Market by Genre
10.4.2.1. Action Games
10.4.2.2. Shooter Games
10.4.2.3. Role-Playing Games
10.4.2.4. Sports Games
10.4.2.5. Racing Games
10.4.2.6. Adventure Games
10.4.2.7. Strategy Games
10.4.2.8. Others
10.4.3. RoW Video Game Market by Age Group
10.4.3.1. Age Group 10-20
10.4.3.2. Age Group 21-35
10.4.3.3. Age Group 36-50
10.4.3.4. Age Group 51-65
10.4.4. RoW Video Game Market by Platform Type
10.4.4.1. Online Games
10.4.4.2. Offline Games
10.4.5. RoW Video Game Market by Gamer Type
10.4.5.1. Casual Gamers
10.4.5.2. Extreme Gamers
10.4.6. Brazil Video Game Market All-Up
10.4.7. South Africa Video Game Market All-Up
10.4.8. Saudi Arabia Video Game Market All-Up
10.4.9. UAE Video Game Market All-Up
10.4.10. Rest of world (remaining countries of the LAMEA region) Video Game Market All-Up
11. Competitive Landscape Analysis
11.1. Porter’s Five Forces Analysis
11.2. Industry – Competitive Landscape
11.3. Market Presence (Intensity Mapping)
11.4. Key Strategic Market Developments
12. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)
12.1. Tencent
12.1.1. Company Overview
12.1.2. Key Executives
12.1.3. Footprint & Employee Strength
12.1.4. Product Offerings
12.1.5. Financials
12.1.6. Key Company Developments
12.2. Sony Corporation
12.2.1. Company Overview
12.2.2. Key Executives
12.2.3. Footprint & Employee Strength
12.2.4. Product Offerings
12.2.5. Financials
12.2.6. Key Company Developments
12.3. Microsoft
12.3.1. Company Overview
12.3.2. Key Executives
12.3.3. Footprint & Employee Strength
12.3.4. Product Offerings
12.3.5. Financials
12.3.6. Key Company Developments
12.4. Apple Inc.
12.4.1. Company Overview
12.4.2. Key Executives
12.4.3. Footprint & Employee Strength
12.4.4. Product Offerings
12.4.5. Financials
12.4.6. Key Company Developments
12.5. Lucid Games Ltd
12.5.1. Company Overview
12.5.2. Key Executives
12.5.3. Footprint & Employee Strength
12.5.4. Product Offerings
12.5.5. Financials
12.5.6. Key Company Developments
12.6. Electronic Arts Inc.
12.6.1. Company Overview
12.6.2. Key Executives
12.6.3. Footprint & Employee Strength
12.6.4. Product Offerings
12.6.5. Financials
12.6.6. Key Company Developments
12.7. Nintendo
12.7.1. Company Overview
12.7.2. Key Executives
12.7.3. Footprint & Employee Strength
12.7.4. Product Offerings
12.7.5. Financials
12.7.6. Key Company Developments
12.8. BANDAI NAMCO Entertainment Inc.
12.8.1. Company Overview
12.8.2. Key Executives
12.8.3. Footprint & Employee Strength
12.8.4. Product Offerings
12.8.5. Financials
12.8.6. Key Company Developments
12.9. Rovio Entertainment Corporation
12.9.1. Company Overview
12.9.2. Key Executives
12.9.3. Footprint & Employee Strength
12.9.4. Product Offerings
12.9.5. Financials
12.9.6. Key Company Developments
12.10. Activision Blizzard, Inc.
12.10.1. Company Overview
12.10.2. Key Executives
12.10.3. Footprint & Employee Strength
12.10.4. Product Offerings
12.10.5. Financials
12.10.6. Key Company Developments
13. About GMI Research
*Details on Financials might not be available in case of unlisted/private companies.
- Published Date: Jan - 2022
- Report Format: Excel/PPT
- Report Code: UP459A-00-0620
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The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
Corporate License:
Report is shared with unlimited user (employees) of the purchasing corporation only
Video Game Market Share, Size, Growth Industry Statistics, Revenue & Market Segmentation Report by Device Type (Tablet, Smartphone, Console, PC, and Others), By Genre (Action Games, Shooter Games, Role-Playing Games, Sports Games, Racing Games, Adventure Games, Strategy Games, and Others), By Age Group, By Platform Type, By Gamer Type, and By Region – Global Opportunities & Forecast, 2022-2029 Research Report
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