Virtual Reality Headset Market Size, Growth Opportunities, Statistics, Market Scope, Revenue, Research, Trends Analysis & Global Industry Forecast Report, 2023-2030
Analysts at GMI Research estimates that the Virtual Reality Headset Market was worth USD 12.9 billion in 2022, and forecast to touch USD 97.9 billion in 2030, growing at a CAGR of 28.8% from 2023-2030.
Virtual Reality Headset Market Overview
Virtual reality is a modelled experience that can be parallel to or completely distinct from the real world. Applications of virtual reality include entertainment, business, education, healthcare etc. VR headset is device which uses the algorithm and modelling to project the VR world, and with the recent advancements in the VR headset the demand from different sectors has raised, leading to the growth of the market.
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Major Virtual Reality Headset Market Drivers
Increasing incorporation of Artificial Intelligence and machine learning into VR and growing prominence of 3D and 4D technologies in the healthcare, manufacturing, and entertainment industry are forecast to strengthen the virtual reality headset market size. In addition, innovations in the field of virtual reality technology and growing applications for the automotive and military industries have fueled the market growth. Accelerating penetration of smartphones and the advantages of VR devices such as the immersive experience and accessibility to experience various sites will further pave the way for market.
Growing use of VR technology applications, such as medical training, industrial prototyping, and education, owing to the remarkable benefits offered by VR devices, such as the creation of a realistic world, and profound visualization will augment the market growth. Additionally, rising investments in the technology by enterprises and consumers attributed for the development of innovative devices to offer immersive entertainment experiences will offer enormous opportunities to the market. For instance, in 2020, Sanzaru, Inc., a U.S.-based video game development company, was acquired by Facebook LLC to explore the technological features of Oculus Studios to develop rich, VR-based content. However, high energy usage is one of the main reasons restraining the Virtual Reality Headset Market share.
Restraint in the Virtual Reality Headset Market
However, energy consumption is a factor which is expected to hamper the growth of the market.
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Product Type – Segment Analysis
Based on the product type, the standalone is witnessed to grow at a higher CAGR in the market over the forecast period. A standalone device is involved in offering high-quality experience at an affordable price. Its feature, the integration of mechanisms, including processing control, is driving the growth. The key players are involved in offering application-oriented devices with different features and price ranges. For instance, in December 2019, Facebook, Inc. introduced a hand-tracking feature in Oculus Quest VR standalone headset.
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Regional – Segment Analysis:
Based on the regional coverage, Asia-Pacific is expected to grow at a higher CAGR in the market over the forecast period. This is due to the rapid digitalization in the gaming sector. This can be attributed to the advent of 5G and policy support for VR progress from the government of China. The major companies in the region are widely utilizing VR technology for several purposes, thus contributing to the regional market growth. For instance, in January 2020, Virtuleap, a VR-based brain training firm, along with HTC Corporation, launched the Enhance VR brain training application in China to offer games designed primarily to train and assess different skills, such as, speed, motor skills, flexibility, and spatial audio awareness.
Top Market Players
Various notable players operating in the market, include, Carl Zeiss AG, Facebook Technologies, LLC (Oculus), Google LLC, HTC Corporation, LG Electronics, Microsoft, Razer Inc., Samsung Electronics Co., Ltd., Sony Corporation, Sixense Enterprises, among others.
Key Developments:
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- In 2020, HP Development Company, L.P., a technology firm, entered into a strategic partnership with Microsoft Corporation and Valve to develop a new Reverb G2 VR headset.
- In 2020, Microsoft officially announced the partnership with valve and HP, to launch a new VR headset in the market.
Segments covered in the Report:
The global virtual reality headset market has been segmented on the basis of product type, the market is segmented into standalone, smartphone-enabled, and standalone PC-connected. Based on outlook, the market is segmented into gaming, healthcare, media & entertainment, manufacturing, retail, education, telecommunications, and others.
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Report Coverage |
Details |
Market Revenues (2022) |
USD 12.9 Billion |
Market Base Year |
2022 |
Market Forecast Period |
2023-2030 |
Base Year & Forecast Units |
Revenues (USD Billion) |
Market Segment | By Product Type, By Outlook, By Region |
Regional Coverage | Asia Pacific, Europe, North America, and RoW |
Companies Profiled | Carl Zeiss AG, Facebook Technologies, LLC (Oculus), Google LLC, HTC Corporation, LG Electronics, Microsoft, Razer Inc., Samsung Electronics Co., Ltd., Sony Corporation, Sixense Enterprises, among others; a total of 10 companies covered. |
25% Free Customization Available | We will customize this report up to 25% as a free customization to address our client’s specific requirements |
Market Segmentation
Global Virtual Reality Headset Market by Product Type
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- Standalone
- Smartphone-enabled
- Standalone PC-connected
Global Virtual Reality Headset Market by Outlook
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- Gaming
- Healthcare
- Media & Entertainment
- Manufacturing
- Retail
- Education
- Telecommunications
- Others
Global Virtual Reality Headset Market by Region
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North America Virtual Reality Headset Market (Option 1: As a part of the free 25% customization)
- By Product Type
- By Outlook
- US Market All-Up
- Canada Market All-Up
-
Europe Virtual Reality Headset Market (Option 2: As a part of the free 25% customization)
- By Product Type
- By Outlook
- UK Market All-Up
- Germany Market All-Up
- France Market All-Up
- Spain Market All-Up
- Rest of Europe Market All-Up
-
Asia-Pacific Virtual Reality Headset Market (Option 3: As a part of the free 25% customization)
- By Product Type
- By Outlook
- China Market All-Up
- India Market All-Up
- Japan Market All-Up
- Rest of APAC Market All-Up
-
RoW Virtual Reality Headset Market (Option 4: As a part of the free 25% customization)
- By Product Type
- By Outlook
- Brazil Market All-Up
- South Africa Market All-Up
- Saudi Arabia Market All-Up
- UAE Market All-Up
- Rest of world (remaining countries of the LAMEA region) Market All-Up
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Major Players Operating in the Virtual Reality Headset (Option 5: As a part of the Free 25% Customization – Profiles of 5 Additional Companies of your Choice)
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- Carl Zeiss AG
- Facebook Technologies, LLC (Oculus)
- Google LLC
- HTC Corporation
- LG Electronics
- Microsoft
- Razer Inc.
- Samsung Electronics Co., Ltd.
- Sony Corporation
- Sixense Enterprises
Frequently Asked Question About This Report
Virtual Reality Headset Market [UP2231-001001]
Carl Zeiss AG, Facebook Technologies, LLC (Oculus), Google LLC, HTC Corporation, LG Electronics, Microsoft, Razer Inc., Samsung Electronics Co., Ltd., Sony Corporation, Sixense Enterprises, among others are major market leader in virtual reality headset market.
Virtual Reality Headset market is predicted to grow at 28.8% during the forecast period.
Rising popularity of 3D and 4D technologies and its integration with the industries like healthcare and manufacturing and with its strong presence in the entertainment industry, the demand for the virtual reality headset is surging.
Asia-Pacific is expected to grow at a higher CAGR in the market over the forecast period. This is due to the rapid digitalization in the gaming sector.
- Published Date: Jul - 2023
- Report Format: Excel/PPT
- Report Code: UP2231-001001
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The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
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Report is shared with unlimited user (employees) of the purchasing corporation only
Virtual Reality Headset Market Size, Growth Opportunities, Statistics, Market Scope, Revenue, Research, Trends Analysis & Global Industry Forecast Report, 2023-2030
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